Structuring An Adventure Game With Storyboards

Makes sense. In that case, I’ll work on something this evening, possibly lunchtime, to see if it is what your looking for. But unfortunately, work calls.

No rush, anything you can do is very much appreciated! I’m busy myself for a couple of days or I would experiment more too.

I’ve been thinking a little more about this. My current structure will be something like this I think. Some 80+ scenes which require an instance of a new common class which has methods for each of the storyboard events to take care of similar operations for every scene. The common class in turn requires in instances of ui classes that create and maintain all that you see. These classes require in common data from lua files that can’t have instances so data is consistent. This means each scene will have a duplicate of everything that is common but I guess that is how it is meant to be. Any thoughts on this approach?