Submission to app store unable to find metadata.xml

Hey thanks Rob. I spend a lot of time (prolly too much time) on polishing of my games so I am RARELY at this point…

I think the problem is, I needed to set it up the update in iTunesconnect first so that it would see my me@apple email and know I had a wide receiver on the other end waiting to accept the update build? Therefore let me select things.
 

For some reason I was thinking it would take me to iTunes connect to set that up. Setting that up now and trying again… will post my success…

Thanks!

Yes, iTunes Connect needs to be in “Ready to Upload Binary” for your app.  Once you update iTunes Connect, then Application Loader will see the app waiting and let you select it.

Rob

That worked! Thanks Rob. You’re still blasting out the jedi miracles. :slight_smile:

iTunes connect says ready to upload, I’m running Application Loader, I clicked on Deliver your App and selected the zip on the desktop that Corona created, signed with my production certificate and I’m getting: “unable to authenticate package: xxxxxx.itmps”…?
 

Try exiting that. And load Application Loader via Xcode:  Xcode->DeveloperTools->Application Loader… (or you can use the Apple search tool (magnifying glass) type in Application Loader)

Then click Deliver your app (NOT Open Package) and your app should show up. Then click that then select your zip and sit back and get ready to count the bucks… :smiley:

(corona’s ‘Deliver your App’ doesn’t work if I am not mistaken)

Eh, I was doing “Deliver your App” from Xcode … first time I’ve tried this…looking at the log it says the binary is not optimized, which in turn says I need a launcher image. I’ll see if that fixes it…

Yep, cryptic message but it was missing a Default-568h@2x.png image in the project folder. Once I created that, the app submitted ok (through xcode.)

i am also get this error. :angry:

@dorismartin24, what error are you getting and do you have your Default-568h@2x.png file (a 640px wide, 1136px tall file) in the folder with your main.lua file?   Or are you getting the metadata.xml error?

Rob

You forgot to mention how you solved your problem!

“but even if I launch Application Loader directly I cannot select the build zip file as it is greyed out.”

because I can load the application loader myself.

I just can’t select myBuild.zip, if I rename it to myBuild.ipa, still nothing happens.

very desperate. Help!

 

it turned out to be the geojson file I was forced to upload (it was supposed to be optional, but it wouldn’t let me move on until I uploaded one). I went back and deleted it and the app went up in a flash!!!

@Lava Level, you don’t upload .ipa’s to iTunes Connect.  They expect a .zip file.  Run Application Loader and make sure you click on “Deliver your app”.   Presuming you built the app with a distribution certificate and not an AdHoc one, it should guide you through uploading the .zip file.

Rob

Hey thanks Rob. I spend a lot of time (prolly too much time) on polishing of my games so I am RARELY at this point…

I think the problem is, I needed to set it up the update in iTunesconnect first so that it would see my me@apple email and know I had a wide receiver on the other end waiting to accept the update build? Therefore let me select things.
 

For some reason I was thinking it would take me to iTunes connect to set that up. Setting that up now and trying again… will post my success…

Thanks!

Yes, iTunes Connect needs to be in “Ready to Upload Binary” for your app.  Once you update iTunes Connect, then Application Loader will see the app waiting and let you select it.

Rob

That worked! Thanks Rob. You’re still blasting out the jedi miracles. :slight_smile:

iTunes connect says ready to upload, I’m running Application Loader, I clicked on Deliver your App and selected the zip on the desktop that Corona created, signed with my production certificate and I’m getting: “unable to authenticate package: xxxxxx.itmps”…?
 

Try exiting that. And load Application Loader via Xcode:  Xcode->DeveloperTools->Application Loader… (or you can use the Apple search tool (magnifying glass) type in Application Loader)

Then click Deliver your app (NOT Open Package) and your app should show up. Then click that then select your zip and sit back and get ready to count the bucks… :smiley:

(corona’s ‘Deliver your App’ doesn’t work if I am not mistaken)

Eh, I was doing “Deliver your App” from Xcode … first time I’ve tried this…looking at the log it says the binary is not optimized, which in turn says I need a launcher image. I’ll see if that fixes it…

Yep, cryptic message but it was missing a Default-568h@2x.png image in the project folder. Once I created that, the app submitted ok (through xcode.)

This is still the case with Corona 2013.2100. I just dismiss the metadata warnings, click Deliver Your App in the Application Loader program which is still open, and I can submit it.

I had a hell of a time selecting the correct profile. I wish you would make the profile selector more manageable. I have perhaps 80-100 profiles to choose from, in a tiny font. Expired profiles and grayed out profiles could be in a third section, with developer and distribution profiles in two other sections. Since the sorting appears completely random, I’d like a live filter box. (Maybe that last option alone could make it usable again!)

Especially duplicate identical profiles, one renewed and one or more expired ones make it hard. It’s hit and hope.