Hi guys,
I’m having a problem at startup (Exited: Killed: 9) on my iPad 1 - and it’s preceded by a stack of Image size errors:
e.g. WARNING: Image size (2560,240) exceeds max texture dimension (2048). Image will be resized to fit.
This particular file is a spritesheet @2x.
Am I crashing because I exceeded the 2048 limit (9 times!), or am I crashing due to loading too much into memory?
i.e. If I reorganised the spritesheets to be less than 2048 in any one dimension, would I be OK, or do I need to work on reducing the size of the contents?
Thanks,
Nathan.