support for very wide levels, without impacting performance?

lol thanks ed, 

The funny part is it is only about 1000 lines of code :), not sure if I will publish it or not I was mostly playing around with some control concepts which turned into what you see, then remembered playing ultima online way back in the day “ghost mode” when you died and thought hey that would be neat lol

The left side of the screen 1/2 screen space is split in two so the first 1/4 is left and second 1/4 is right and the right side is jump so sliding your finger left/right on the screen moves your character left and right and the right side makes him jump.

Was looking for away to get rid of buttons and controllers while at the same time still maintain real fluid, fast and fun game play which turned out to be very fun and addictive lol about 60% of my time was just playing the dang thing lol

thanks Chris

Here is a quick video, and by quick I mean I just opened up snagit and recorded it so not the cleanest lol

https://www.youtube.com/watch?v=OAbw6s3iRA8&feature=youtu.be

Indeed! The art alone is fantastic dude :slight_smile:

Thanks Gemlin, 

Just created a new thread for my goofing around stuff as my daughter has me building her a new matching game lol

Here is link if you want to have a look :slight_smile:

http://forums.coronalabs.com/topic/50524-goofing-around/

Christopher