I just looked at the bug submission and it’s missing a project to reproduce the problem. You attached a .lua file, but you did not include the config.lua and build.settings or the main.lua. I tried to grab the code and see myself, but it immediatly errors because there are things in your main.lua that the scene is dependent on. Please produce a .zip file with all the required assets. In other words, QA will unzip the folder, open the folder in the simulator and want to see what you’re reporting. They cannot do that with what you sent and we can’t afford the time to try and reconstruct the missing pieces.
I’m going to respond to the ticket so you will get a new email that you should be able to attach the .zip file too.
Also, can you explain the use case for putting 50 display objects in one row? Trying to get that many rows on the screen at once? The screen shot doesn’t look like something you would use a tableView for.
Rob
Rob