Tap Anywhere

Umm, well it’s okay quality graphics, not great. First ever app can’t really go crazy here haha. On phones it looks great. On tablets not so great. But phones are of course the priority. 

Thank you.

If that is the problem you might wanna check these two links:

https://docs.coronalabs.com/api/library/display/newImageRect.html

https://coronalabs.com/tutorials/developing-for-ipad-retina-display/

You need to have different sizes of the same image for different resolutions otherwise the high resolution devices (such as tablets) will use the low resolution images.

Best regards,

Tomas

wow I wasn’t even aware you could do that. This is great. Thanks a lot Tomas. I will definitely try to implement them as I go.

Hi,

Sorry for such the late reply.

I tried out the code and had a few questions on it.

Where you have “-- Start the game here”, would I put in my game function code (entire game), or can I reference it to an area below that? Would that be the code to make the balloon up, then just put the Runtime:addEventListener below where you have “-- add the eventListener for the balloon function here”?

Thanks.

So the startGame function is at the bottom and the whole game is above it… and when the startGame function is called then you add timers and listeners and all to the functions above… 

Good Luck!