@Brent Sorrentino,
From my understanding, you’re saying that if I play a second sound on the same channel, then the second sound is supposed to override the first sound?
If that’s the case, that doesn’t happen. When I choose to play (as opposed to stopping it first), I get “Warning: audio error: Requested channel (0) is in use”.
If you replace the previously submitted main.lua in Audio Bug 3.zip with this new main.lua. It will replicate the issue.