I’ve been using Corona for 16 or 17 days now. My last programming was 30 years ago in Pascal for a college class. If you’re not a programmer, @voffel, but you understand some theory of programming (that things like loops, tables, and functions exist), you’ll still have A LOT of studying to do, but you’ll be surprised at how fast you pick it up. There are the sample apps that you’ve seen, and the APIs, and if you surf and search the forums you’ll find a lot of what you need.
I dove right in and started grabbing things from the sample apps, but soon realized I didn’t know enough of the Lua language to understand everything I was seeing, so when I wanted to customize I was breaking everything. So I backed up and searched the Web for Lua tutorials, read through a couple of those just to get the basics squared away with Lua. Now I’m able to take the samples and customize them and realize the types of components/functions/whatever that I need to add. I came up with my own workaround just last night for something I couldn’t find anywhere on the forums. (Moments like that make you go: teehee.) You still have to code, there’s no way around that yet, but if you’re dedicated, you can pick it up pretty quick.
And with an unlimited free trial of Corona (which I’m still using, but played a very rough version of my game on my Android just last night), you have plenty of time to figure things out before you ever have to worry about paying
For me (and I’m sure other non-programmers), the tough part is going to be figuring out how to refine the code I do come up with so that it’s efficient and not some duct-taped mess.
I personally would find an old-school text-based RPG kinda cool, especially if it taps into the nostalgia of those first ones that I played with friends all those years ago (assuming, of course, it is mostly point-n-click and not typing intensive).
Good luck and roll up your sleeves. [import]uid: 25480 topic_id: 6306 reply_id: 21836[/import]