The Secret of Grisly Manor

Absolutely stunning job. We have had some experience doing image composites like these (like this), but these were single artworks, never a whole series of them and never with the purpose of looking realistic (more Terry Gilliamesque in style!). I remember reading a few reviews about your game in which the author believed it was all pre-rendered CG.

The overall work has a coherence in view that is often lacking in indie games. I am really impressed. Did you design a layout for the home before starting the project?

I will play through this again with the Corona version soon, maybe today.

Thanks also for your kindness in replying me! [import]uid: 13836 topic_id: 3679 reply_id: 16837[/import]

@magneticat!

Thank YOU for the kind words! The image you linked to is awesome! You should make a game around that! And yes, my technique is very similar.

Yes, the entire game was laid out ahead of time. The way all the rooms linked together and how the objects are used.

The Corona version of the game is pretty much exactly the same except there are absolutely no loading times between scenes, and the whole game just plays must smoother.

My new game, The Lost City, is much more ambitious. It is about 5x the size of Grisly Manor. So tons and tons of artwork! [import]uid: 8444 topic_id: 3679 reply_id: 16838[/import]

Thank you! Maybe one day we will!

The Lost City looks awesome, I cannot wait to play it as well. We are fans of adventure games in general, and we had plans on creating a framework on Cocos 2D to do that, but lack of multi-platform support brought us here. The art pipeline is of course the hardest part for a small team if you create games that require all these backgrounds - and in case of 2D adventure games, to create all the animation sprites for quality characters.

Iā€™ll be following you :wink:

[import]uid: 13836 topic_id: 3679 reply_id: 16849[/import]

Congratulations Joe on being our App of the Week Winner.

Carlos [import]uid: 24 topic_id: 3679 reply_id: 16921[/import]

Oh yeah! Congratulations! [import]uid: 13836 topic_id: 3679 reply_id: 16931[/import]

Hi, congratulations! Iā€™m working on adventure game myself and if you may, please, tell us how to create an ingame inventory like in Manor and how things that ā€œtouchedā€ placed in there. Stuck at that code. Thanks in advance :slight_smile: [import]uid: 16142 topic_id: 3679 reply_id: 16932[/import]

Great example of its genre. My kids and I loved it. GOTW well deserved! Canā€™t wait for the new game!!! [import]uid: 11904 topic_id: 3679 reply_id: 16934[/import]

Thanks everybody! This totally makes my day!!!

@darkconsoles: well, itā€™s a little hard to explain hereā€¦my inventory handling code is built up from many different functions: setInventoryItems(), saveInventory(), updateInventory(), etcā€¦ My advice would be to approach each step separately like that. [import]uid: 8444 topic_id: 3679 reply_id: 16936[/import]

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@firemaplegames thanks for advice, and iā€™ll appreciate it if you share some code with us on Code Exchange. [import]uid: 16142 topic_id: 3679 reply_id: 16945[/import]

Darkconsoles, @firemaplegames gave you a good suggestion. Coding an inventory system is not difficult, but it is not something that can be answered with just a few lines of code. The inventory management should be at the core of your adventure game engine.

For example, you could use SQLite and setup a series of wrapper functions like those in the example @firemaplegames gave you. I recommend checking the example in the API documentation and start from there. If your inventory is very limited in size, even using files might be more than enough, and would save you 300Kb in the Android build - but since you are working on an art-heavy type of game, I suppose 300Kb is not that big of a deal. [import]uid: 13836 topic_id: 3679 reply_id: 16947[/import]

Thanks for help. [import]uid: 16142 topic_id: 3679 reply_id: 16971[/import]

Congrats Joe on the App of the Week honorsā€¦and continued success with the title. [import]uid: 9492 topic_id: 3679 reply_id: 16978[/import]

Congratulations on being picked for ā€œApp of the Weekā€ !! [import]uid: 7849 topic_id: 3679 reply_id: 16980[/import]

Congrats Joe on App of the Week! [import]uid: 7856 topic_id: 3679 reply_id: 17002[/import]

Thanks so much, guys!!! [import]uid: 8444 topic_id: 3679 reply_id: 17016[/import]

Every time I see ā€œcongrats joeā€ I think ā€œhuh? whatā€™d I do?ā€ lol

Thatā€™s a really clever idea for the graphics, modified photos. [import]uid: 12108 topic_id: 3679 reply_id: 17059[/import]

Thanks, Joe! [import]uid: 8444 topic_id: 3679 reply_id: 17235[/import]

Hi. Great job.

Iā€™m just wondering what software did you use for creating the graphics? Is it a 3D software or just 2D like Photoshop?

Thanks [import]uid: 26642 topic_id: 3679 reply_id: 19474[/import]

Hey harbime!

I used Photoshop for all of the graphics. A mixture of photos and hand painting techniques. [import]uid: 8444 topic_id: 3679 reply_id: 19505[/import]

The Amazon Appstore just opened today and The Secret of Grisly Manor is currently ranked #36 out of all apps!

w00t!

They invited me to be part of the launch back in November. The store was supposed to launched in January. Better late than never!

Thanks Corona team!

Joe [import]uid: 8444 topic_id: 3679 reply_id: 28952[/import]

1 Like