Ah, @nick_sherman and @roaminggamer, I now see the missing post that was deleted. Mail notifications are a good thing
Just to clarify, we have over 500,000 developers. Most people come to the forums, learn how to use the product and don’t hang out here after they learn. But we have an active forum and there are quite a few very helpful developers who do hang out here offering help at no expense to the community (and the Staff at Corona Labs is eternally grateful for this).
Corona staff actively monitors the forums, but as to avoid dominating all the conversations, we have to pick and choose which topics we respond to. As such, if it’s a product-specific question, I feel we are the best to answer. If it’s a “How do I use the product” question, those are best for the community to answer. If I’m going about this in the wrong way, let me know. Our community developers build and deploy way more games than our staff does and therefore has more experience on what can be done with the product. This thread is a great example. I worked on a BINGO game back in the 1990’s on the server side in C. Not very practical on building a BINGO game in Corona, but @roaming_gamer has. He’s a much better resource to answer that “How do I” question…
We (Corona Labs) and I believe the community developers all want everyone to be successful and use Corona for years. As for lack of information, I’m pretty sure all of this is explained in our Getting Started Guide. http://docs.coronalabs.com/guide/programming/index.html
But all that said, tutorials have to be generic where possible, but there are times where they get very specific and that specificity is very unlikely going to directly translate to copy and paste code. Tutorials are there to teach you concepts that you will adapt to your own use.
Rob