Yeah, I tried it out… In my opinion, it makes a lot of unneeded(?) globals and is very large.
So I think I’ll stay with this, for the moment 
Looking forward, though, to see what’ll come of it!
C
Yeah, I tried it out… In my opinion, it makes a lot of unneeded(?) globals and is very large.
So I think I’ll stay with this, for the moment 
Looking forward, though, to see what’ll come of it!
C
Just some updates/news:
If you are in or near NYC today, I am hosing the CoronaSDK Meetup with Walter and David. All the details are here, and it’s not too late to register.
http://www.meetup.com/Corona-SDK-NYC-Meetup/events/118550672/
Also, I will be demoing CoronaTiled and showing off the prototype to my new Kickstarter project, Space Monsters Love Bullets.
http://www.kickstarter.com/projects/1050089585/space-monsters-love-bullets
If you support SMLB at the link above, you will be supporting opensource modules like CoronaTiled!
Thanks!
hi,
just a question.
why are you doing all this? is Lime terrible? is the million tile engine plug-in terrible?
i want a good tile engine for corona to make rpgs with. what are you hoping to do that existing engines don’t do?
there are a lot of tile-engines out in the world with very sophisticated tools. why not use those tools and just write an import module into your engine?
also, what is your opinion on Corona vs other solutions?
thanks,
If you want to create games, Corona is the best option out there. Why?
Now, don’t take my word for it. Go try Titanium, Moai, Unity or one of the other mobile development systems. I assure you, you’ll be back.
I’ll leave others to talk about the various tile engine options. I think they’re all good and worth investigating.
MTE wasn’t out when I started writing this, and LIME wasn’t open source. Plus there are some features coming out in the next release of Tiled Map Editor that I wanted to support–like rotation and scale.
MTE looks like it’s good for big maps, Lime has lots of documentation and tutorials and CoronaTiled is lightweight and easy to get started with.
Try all three for your game 
@isp05-mkm
First of all, this is free.
You get a great tile engine (even better once I figure out how to do culling) for less than 1/25 of the price 
Second of all, like No2Games said, it’s lightweight and easy to use.
Third of all, it’s opensource, so you technically could get the entire Corona community to help 
I was using Tiled in a previous game that I didn’t finish. I was also using Cocos2d and the project got sort of bigger than I anticipated and I couldn’t complete it.
Tiled is a great little tool, and I look forward to using it in a second bid for the aborted game, but using Corona instead. News that there is a solution for Corona is goooooood for me - even though it will be a full rewrite… 
Just some updates/news:
If you are in or near NYC today, I am hosing the CoronaSDK Meetup with Walter and David. All the details are here, and it’s not too late to register.
http://www.meetup.com/Corona-SDK-NYC-Meetup/events/118550672/
Also, I will be demoing CoronaTiled and showing off the prototype to my new Kickstarter project, Space Monsters Love Bullets.
http://www.kickstarter.com/projects/1050089585/space-monsters-love-bullets
If you support SMLB at the link above, you will be supporting opensource modules like CoronaTiled!
Thanks!
I am very happy to see this thread and hope that this project continues to move forward. One thing I didn’t see in the code file was the ability to set focus on an object (player usually).
for example: “map:setFocus( player )”
Did I miss that or do you plan to add that feature?
Also, can you lock the boundries of a map so that you do cannot scroll the screen past the map edges?
Thanks!
As soon as No2Games finishes melding the work, I’m planning on getting “deep” into it - camera support, culling(!), all sorts of extras like that.
Though camera is not supported currently, in the future, I’m planning on making a camera system for it that will rival BBC 
Right now, CoronaTiled just loads maps and objects and such.
Hey, I just posted a 30 minute tutorial video (and sample project) to the GitHub Wiki…
https://github.com/superqix/CoronaTiled/wiki
Or just click the image above… (You may want to crank the quality up to 720p)
Great!
Just to be clear, “transcript” means to write down everything you say in the video, or to create a similar version in text format?
Either way, I don’t mind 
C
Totally not word for word :D I think it’s more just listing out what’s there (and probably what’s missing too…)
Like Layers can have “physics:enabled=true” but individual objects can’t. Tile’s can have shapes, but objects can’t.
Really what we need is a documentation outline.
hi,
just a question.
why are you doing all this? is Lime terrible? is the million tile engine plug-in terrible?
i want a good tile engine for corona to make rpgs with. what are you hoping to do that existing engines don’t do?
there are a lot of tile-engines out in the world with very sophisticated tools. why not use those tools and just write an import module into your engine?
also, what is your opinion on Corona vs other solutions?
thanks,
If you want to create games, Corona is the best option out there. Why?
Now, don’t take my word for it. Go try Titanium, Moai, Unity or one of the other mobile development systems. I assure you, you’ll be back.
I’ll leave others to talk about the various tile engine options. I think they’re all good and worth investigating.
MTE wasn’t out when I started writing this, and LIME wasn’t open source. Plus there are some features coming out in the next release of Tiled Map Editor that I wanted to support–like rotation and scale.
MTE looks like it’s good for big maps, Lime has lots of documentation and tutorials and CoronaTiled is lightweight and easy to get started with.
Try all three for your game 
@isp05-mkm
First of all, this is free.
You get a great tile engine (even better once I figure out how to do culling) for less than 1/25 of the price 
Second of all, like No2Games said, it’s lightweight and easy to use.
Third of all, it’s opensource, so you technically could get the entire Corona community to help 
I was using Tiled in a previous game that I didn’t finish. I was also using Cocos2d and the project got sort of bigger than I anticipated and I couldn’t complete it.
Tiled is a great little tool, and I look forward to using it in a second bid for the aborted game, but using Corona instead. News that there is a solution for Corona is goooooood for me - even though it will be a full rewrite… 
I am very happy to see this thread and hope that this project continues to move forward. One thing I didn’t see in the code file was the ability to set focus on an object (player usually).
for example: “map:setFocus( player )”
Did I miss that or do you plan to add that feature?
Also, can you lock the boundries of a map so that you do cannot scroll the screen past the map edges?
Thanks!
As soon as No2Games finishes melding the work, I’m planning on getting “deep” into it - camera support, culling(!), all sorts of extras like that.
Though camera is not supported currently, in the future, I’m planning on making a camera system for it that will rival BBC 
Right now, CoronaTiled just loads maps and objects and such.