Hi Caleb - just stuck at the moment pondering how to use Ceramic with approach I’m looking for. What would you recommend? (not I put a doco request in the issue tracker re how to use the production with dynamic scaling)
What I’m looking for is how to setup Ceramic so it takes into account:
a) Dynamic Content Scaling - http://www.coronalabs.com/blog/2010/11/20/content-scaling-made-easy/
b) Different size number tiles for each level - i.e. levels may have different overall lengths both in horizontal and vertical direction - so the Tiler map file itself will effectively specify this
c) Want to set the number of pixcels (or Tiles) to align with a devices screen height and scale to this for each device, then the game level runs off to the right as it’s a horizontal scroller. This way I can build a level that is one screen’s worth high by building with the same number of Tiles high. Or if I want it to have a height of twice the screen height, then build that level with twice the number of tiles deep.
Do I need to do this scaling myself outside Ceramic, or is this something you could build into Ceramic? (ability to tell Ceramic how many tiles should fit into one vertical screen’s worth)
