Dusk was released in beta to all the volunteers… Just saying this to keep people posted (and because I see some testers don’t appear to have been notified of the PM I started).
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Ceramic (and Dusk) loads table properties through JSON; to enable a property to be read as JSON, prefix it with “!json!”. Then, the remaining area of the property must be in JSON notation.
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Yes… Box2D has trouble with side-by-side objects, and any other objects catch at the “seams”. To remove this (or at least minimize the effect), reset the player’s velocity each frame (according to if he’s moving left or right).
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Currently, you’ll have to disable tile culling to keep the missing tiles from showing up. As for the seams between tiles, this is a very common problem that can be fixed usually with this:
[lua]
display.setDefault(“minTextureFilter”, “nearest”)
display.setDefault(“magTextureFilter”, “nearest”)
[/lua]
