Right now you would have to set a custom tile type and loop through the map data to set a tiles physics shape to something custom. If its just one or two custom tiles you could draw them as a vector shape.
Really what I should do is support the basic platformer shapes like slopes, ladders, one way platforms, etc. That way you can set a tiles property to “slopeRight” and it would just get the right shape at the scale of the tile.
Here’s the types of tiles a basic platformer should support …
https://github.com/otternq/GamesVirtualEnvironmentsWeb/diff_blob/91899a76c9f0c31e2d263751f41504853f8b4a1f/src/games/homework1/data/area01_tileset/metatiles32x32.png?raw=true
I’m pushing some updates soon, maybe I will implement slope physics in the next release.


