Not yet.
Rob
Not yet.
Rob
Hi Rob,
Got an email from Corona ref. to my feature request saying that the tap has been implemented on tvOS as “buttonZ”. I tried to test it with build 2837 but still doesn’t work. Could you confirm if this is implemented and in which build number?
Thank you!
The new tvOS input updates should be in 2838. “buttonA” remains as the remote press, while “buttonZ” is a light tap. There’s also a new “relativeTouch” event that provides much the same information as the axis events, with an additional “tapCount” event parameter during the ended phase (for tracking double/triple/etc taps). Docs for this are pending some polish.
That’s awesome Michael, thank you very much!
Thanks for the update 2838. We are working on ‘relativeTouch’, and think this will make it easier to consistently determine the direction and length of swipes.
system.getInputDevices() still returns an empty table {}.
The buttonZ for a light tap works, but unlike Apple tvOS, it does not report x and y axis values, which we need to use it as a directional controller. Can you add this in an update?
Thanks,
Studycat
Hi,
Any progress on these two issues?
system.getInputDevices() returns an empty table {}.
buttonZ reports no x and y values
Thanks
Studycat
No updates yet.
As a note for #1, system.getInputDevices() should work. Can you put that code chunk behind a timer.performWithDelay()? It may need a frame or two to initialize.
I’ve released an update to my game using buttonZ. Thanks for implementing. Now just waiting for local storage, gamecenter, and storekit and I’ll be in synch with my iOS version.