You’re both right, I also tested stand-alone and it works fine. I also re-tested inside my code and it does still happen but not all the time, I noticed it only happens when the endText (which is an image in my code) somehow gets displayed (what appears to be duplicated on itself) as it is transitioning in scale. The problem could be other transitions before or after but it’s too complicated to get into here as there’s +25,000 lines of code.
Afraid I can’t give much more info to solve this other then this weird ‘duplicated code effect’ sporadically occurs after a transition’s onComplete happens on most of my transitions now. Appreciate the help anyways.
Will await the general fix for transitions2.0 and hopefully all my other transition2.0 woes will disappear too.
Okay checked another part (same duplicate problem), also tested it stand-alone and this one does seem to print the text in duplicate. Perhaps I’m doing the code wrong somehow?
local halfW = display.viewableContentWidth / 2
local halfH = display.viewableContentHeight / 2
local satellite=display.newGroup();satellite:translate( halfW, halfH)
sattxt=display.newText(satellite,“INITIATING SATELLITE LINKUP”, 0, 0, native.systemFont, 20)
sattxt.x=0;sattxt.y=0
sattxt.anime=transition.to( sattxt, { time=1000, alpha=0, transition=easing.continuousLoop,iterations=-1 } )
local yyLine=display.newLine(satellite,-halfW,0,halfW,0);yyLine.y=0;yyLine.width=2;yyLine.alpha=1
yyLine.anime=transition.to(yyLine,{time=500,y=halfH,onComplete=function()
transition.to(yyLine,{time=500,y=-halfH,onComplete=function()
transition.to(yyLine,{time=1000,y=0,transition =easing.outBounce, onComplete=function()
if sattxt.anime~=nil then transition.cancel(sattxt.anime);print(“sattxt.anime cancelled”) end
end})
end})
end})
Help would be appreciated 