Oh, and as for the collision detection, you may also run into issues there. Read through https://docs.coronalabs.com/guide/physics/collisionDetection/index.html.
It really depends on what type of collisions you are interested in. If you are just looking at if an enemy collides with the player character, then you’ll want to go with the local collision handling. Physics can get quite heavy if used too liberally. For instance, using dynamic bodies when static bodies would do is sure to lead to higher than necessary resource usage.
