Sorry, my mistake, I didn’t mean the entire composer API, I was referring to the module.
Thanks for all you help, you’ve cleared up a lot of my concerns.
Sorry, my mistake, I didn’t mean the entire composer API, I was referring to the module.
Thanks for all you help, you’ve cleared up a lot of my concerns.
Hi.
regarding timers and transitions, i’m creating global handlers to manage them.
When I want to create a new transtion/timer, a new unique entry is placed in this handlers, where the key is based on the object target (that is unique). When scene is destroyed or I want to remove thsi object, then all timers/transitions of this specific object are removed
I’m doing the same thing for sounds!
Regards,
Miguel
@luisxpto32 You haven’t asked a question and it looks like you should be started a new thread, not adding to this one.
Hi.
regarding timers and transitions, i’m creating global handlers to manage them.
When I want to create a new transtion/timer, a new unique entry is placed in this handlers, where the key is based on the object target (that is unique). When scene is destroyed or I want to remove thsi object, then all timers/transitions of this specific object are removed
I’m doing the same thing for sounds!
Regards,
Miguel
@luisxpto32 You haven’t asked a question and it looks like you should be started a new thread, not adding to this one.