Trouble with game ideas

I know it is 1 AM but I think without assets the game will not attract a lot of attention. I’m not saying that it will either way but I don’t think people would download a game on the app store and Google play that looks like an Atari 2600 game.

There are plenty of assets available free of charge on the net.  Here’s just 2 sites…

http://opengameart.org

http://kenney.nl

Rob wasn’t saying that you should necessarily release with just simple shapes as assets, just that for development purposes right now that’s all you need. By all means when you get to the stage of a working prototype, swapping out shapes for actual assets is very simple with Corona.

graphicriver is great for cheap, quality assets.

https://graphicriver.net/item/moles-attack-game-assets/9982123

Graham was right. Depending on the game, simple primitives might work. And don’t knock the 2600… Pixel Art (though I don’t like it) is the rage today. Many people enjoy the retro-feel that pixel art provides.  Still the point was don’t get hung up on art, advertising, getting highscores saved online, help screens and such until you’ve worked out the game play. Adding art later, is a pretty reasonable thing to do.

We have a growing asset market here:  https://marketplace.coronalabs.com where you can find a wide variety of game objects and we are always looking for more. Some are free, some require payments. 

In addition to the resources listed above, there are places like:

https://openclipart.org/

http://www.freepik.com/

That have resources as well. 

Rob