Hey everyone.
I made a square sprite with physics settings to make it so that it can bounce (square, “dynamic”, {radius = 50, bounce = 0.4, friction = 1.0}). Bounce makes it so that it will bounce once it touches a surface. The friction is there so that once it hits a static wall in my app, it will spin around.
The goal for the square is to stop moving once it hits the platform a few times and land on a specific side.
Now, I’m having trouble making the square stop moving because the radius acts as a circle at the center of the square, making it so that the corners are essentially just empty space. As a result, the “square” not only spins around on the platform, the corners stick through as well.
Any suggestions are welcome!