Tutorials on building levels?

Still one thing I’m not clear on though is, the camera size is set by the screen size but how do you set the level size? I haven’t noticed in any code where that is set exactly. If I want to set the level to be larger than the ‘camera’ then I have to make it larger than the screen.

just place things at “bigger-than-viewport” coordinates, fe:

local camera = display.newGroup() local tile = display.newImage(camera, "tile.png", 10000, 10000) -- you'd need to scroll a LOT before this comes on screen

Ok I see so you just give them x and y positions beyond the viewport. Makes sense. Now I see why so many people use a level editor since it’s hard for a human to really picture it all and design it otherwise. I’m glad I know the mechanics behind it all now.