Ok, I see you said it has to do with plugins. I use Vungle and Admob and GameNetwork. I guess those count as plugins.
If it’s any help, I specifically updated to the latest daily build to use Vungle’s latest plugin which has 2014.2325 as the latest revision. But as I say it still works for iOS.
I’m still experiencing the same issue while building for Android (and not iOs that works fine), and I’m only using Vungle, gameNetwork and Flurry as plugins.
Vungle would be the problem so … ?
We’re also using GameNetwork, and the latest revision for that is also 2014.2325 so it could be either Vungle or GameNetwork.
Currently building iOS and Android, both with adMob Plugin is working for me (again)
Still unable to build Android here:
5388af079fc59
We would like to submit to Google today, so if this can be fixed today that would really help out.
I’m still looking into this. There is some issue with the vungle plugin that I’m debugging.
I cannot build for android on windows using corona 2014.2189. My app uses admob and vungle plugins. Here is the log:
ERROR: An error occurred during build. The server returned the following message
:
A device build error occurred on the server.
BuildID: 53890645b170e
Error:
There’s an issue with the vungle plugin right now. It’s being looked into, but don’t have a good ETA for the fix yet.
Is it possible to roll back the plugin, so that we can at least build while its being investigated?
We really wanted a build to submit to Google today, and it’s now midnight.
IT’S WORKING!! hallelujah
It is working for me now too. Thanks for looking into this!