Unable to Build with Flurry Plugin in Daily Build 1203 / Missing Documentation

This one doesnt say it is a plugin… :-/

http://docs.coronalabs.com/daily/api/library/analytics/index.html

The API documentation should have a direct link to the plugin documentation.

I have followed the api docs to embed the analytics and did not know, (thanks to google, i am aware of that now), there was a change to the use of flurry as a plugin now.

Why don’t you add the plugin doc as a chapter of the API documentation, this would be easier to get it?

This is very confusing. And more over - quate damaging =(

Why not add http://docs.coronalabs.com/api/library/analytics/init.html that flurry have to be declared in build.settings ?

Code just fails ONLY on iOS. On other platforms it does work.

The API documentation should have a direct link to the plugin documentation.

I have followed the api docs to embed the analytics and did not know, (thanks to google, i am aware of that now), there was a change to the use of flurry as a plugin now.

Why don’t you add the plugin doc as a chapter of the API documentation, this would be easier to get it?

i tried it with build +

2100

2099

2097

2096

(then i gave up)

and it does an error saying [null] error, on every build.

so it is still a problem with latest builds…

on what build is it ok ?

This is very confusing. And more over - quate damaging =(

Why not add http://docs.coronalabs.com/api/library/analytics/init.html that flurry have to be declared in build.settings ?

Code just fails ONLY on iOS. On other platforms it does work.

i tried it with build +

2100

2099

2097

2096

(then i gave up)

and it does an error saying [null] error, on every build.

so it is still a problem with latest builds…

on what build is it ok ?

Hello build 2141 I try to initialize the flurry analytics and the game gets frozen no response after analytics.init(key) call. I’ve got the pluging on the build settings and the require in place.

This code has always worked but now it’s freezing.

Can someone help us here? are we doing something wrong?

Thanks.

Hey Maxtrix,

I know what is problem - you need to add:

[“CoronaProvider.analytics.flurry”] = {publisherId = “com.coronalabs”, supportedPlatforms = { iphone = true }},

line to file ‘build.settings’ to ‘plugins’ section.

should be like this:

https://dl.dropboxusercontent.com/u/11052524/corona_flurry.jpg

Took me almost full day to resolve it =( And yes, there is no documentation about ‘supportedPlatforms’ and how to use Flurry plugin rigth.

And before calling analytics.init(key) do check:

if (analytics.init)then

  analytics.init(key);

end

so your game will continue to work, but will not crush. And you will not get flurry data too, but atleast your ratings will not be dropped.

Thanks very much guys, I guess that for android & amazon I should place a supportedPlatform to android? can some admin help us with some documentation on this? it would be very helpful.

Again, thanks very much I’ll play around with this.

[EDIT] No luck, it still freezes, I’ve tried the check & the build settings stuff… still it freezes like before, I changed iphone by android and didn’t work then I used google just in case and no luck either… 

Lets see if someone at corona can help.

no, that the thing.

You need to add this plugin ONLY for MAC builds.

it will be added without to WIN builds.(i`m using WIN to build for andorids)

Even with the iphone line it will not load… as I call Init it freezes, stays waiting forever there… I don’t know if I’m doing something wrong… but is a very simple code and worked fine till now.

Hey Guys, Magically it works again. :slight_smile: thanks for your help.

Hello build 2141 I try to initialize the flurry analytics and the game gets frozen no response after analytics.init(key) call. I’ve got the pluging on the build settings and the require in place.

This code has always worked but now it’s freezing.

Can someone help us here? are we doing something wrong?

Thanks.

Hey Maxtrix,

I know what is problem - you need to add:

[“CoronaProvider.analytics.flurry”] = {publisherId = “com.coronalabs”, supportedPlatforms = { iphone = true }},

line to file ‘build.settings’ to ‘plugins’ section.

should be like this:

https://dl.dropboxusercontent.com/u/11052524/corona_flurry.jpg

Took me almost full day to resolve it =( And yes, there is no documentation about ‘supportedPlatforms’ and how to use Flurry plugin rigth.

And before calling analytics.init(key) do check:

if (analytics.init)then

  analytics.init(key);

end

so your game will continue to work, but will not crush. And you will not get flurry data too, but atleast your ratings will not be dropped.

Thanks very much guys, I guess that for android & amazon I should place a supportedPlatform to android? can some admin help us with some documentation on this? it would be very helpful.

Again, thanks very much I’ll play around with this.

[EDIT] No luck, it still freezes, I’ve tried the check & the build settings stuff… still it freezes like before, I changed iphone by android and didn’t work then I used google just in case and no luck either… 

Lets see if someone at corona can help.

no, that the thing.

You need to add this plugin ONLY for MAC builds.

it will be added without to WIN builds.(i`m using WIN to build for andorids)

Even with the iphone line it will not load… as I call Init it freezes, stays waiting forever there… I don’t know if I’m doing something wrong… but is a very simple code and worked fine till now.