3rd and particularly 4th gen devices are plenty quick enough, my worst test case is a 2nd gen ipod touch.
Is there a way in the app store to limit a submission by hardware (eg everything 3rd gen or higher is valid, but slower is not?). The last thing anyone needs is getting crappy ratings from people whose devices were superceded in the stone age (ahem, like mine!).
To be honest the ipad2 surprised me, it runs pretty much anything physics-wise I wish to chuck at it, and I wouldn’t say the 2nd gen stuff is ridonkulously slow either, it all boils down to how optimised you can make your code (which is something I enjoy doing, but admit it isn’t really a RAD thing).
If what Walter says is true, I don’t actually see tooooo much possibilities for speed gains in this particular instance, as in fact my biggest speed boost comes from just setting the .isVisible property of each tile each frame, assuming it is invisible (if I use a map always full of tiles then framerate drops significantly, to the point where I’d not be convinced I can get a steady 30fps with full game code running).
But, I certainly won’t knock attempts to speed things up [import]uid: 46639 topic_id: 12910 reply_id: 78221[/import]