Updated Corona SDK and now win32 build wont run

I’ll remember about zip.

Well, it worked fine up to my recent corona upgrade so something has changed, both accessing system and display, although the latter may have been generated a warning.

I use that specific code to read a folder tag which tells the system if it shold run at 30 or 60fps.

Very useful if you want to let the user choose fps from within your program.

There was a post sometime ago regarding an optimized config file, which i read and found useful and ut uses the display api, again with success, up until now.

I hope someone at staff can tell me more, now that it has been narrowed down to the config file and is likely about accessing api from there. Hate to nag, but it was working fine, so what broke it?

Yes i was reading that one but it says “should not” which is perhaps a bit vague when the internet is full of examples on how to use it this way, and it works  :stuck_out_tongue:

I found this recent post by Rob that confirm my assumption that something happened internally which caused this issue.

Annyoing as it is, i’ll find a way around it.

https://forums.coronalabs.com/topic/70029-corona-ultimate-config-lua-file/?p=364906