Just tried our app on on a Sony Tablet S (SGPT111), android 4.0.3 with the following results:
Corona Build 868:
Game loaded successfully
Corona build 971:
Crashed, out of memory followed by a segfault. It also crashes on other scenes with similarly sizes spritesheets.
Looking at the logs, one unusual detail is that in Build 971 it runs out of memory while using 19770K/39669K of heap. But in build 868 the app immediately starts out with a limit of 48647K heap memory and grows up to a max of 39866K/48647K on the offending sprite-sheet, then continues working just fine.
I opened up adb shell on this device and ran dumpsys meminfo on the Corona process and the data seems to add to theory that the device is allocating less max heap to apps built with newer versions of Corona.
Here’s the output I got:
https://gist.github.com/2e23fcaa183de2ca4648 [import]uid: 135827 topic_id: 29558 reply_id: 131984[/import]
