That’s what I thought the first time I read, the problem probably is the extrude.
Is there a way to fix this without having to space out tiles in a sprite?
I use texturepacker and I set extrude value to 0.
Check out https://docs.coronalabs.com/api/library/display/setDefault.html#texture-keys
This covers magTextureFilter and minTextureFilter which I referenced in my posts above, but also isImageSheetSampledInsideFrame which might be more what you’re looking for?
Yes! Setting “isImageSheetSampledInsideFrame” to true achieved exactly what I needed. Lines are gone and I can use the no spacing sprite format. Thank you so much!