What does Corona depend on to run under Windows?

Hey Rob -  I rolled back my driver and it is working again.  I don’t know why it stopped but a clue is that the updated radeon driver has an older date than the rolled back one, which is weird.  Anyway, I can code again.  Thanks.

I also have a Radeon HD (the 5730) and Corona Simulator just won’t start.  I get the same error above.  Also, because my computer is a laptop I cannot change the card.  Are there any solutions to this problem?

Make sure you have the latest drivers and in some cases the OpenGL drivers are separate from the main video drivers.

Rob

I did.  I followed the instructions from jonathaneggert above.  Actually, the problem started after I updated my video driver a few days ago. I also installed the latest version of corona today after realizing my current version wasn’t working.  Still not working.

Hey Rob -  I rolled back my driver and it is working again.  I don’t know why it stopped but a clue is that the updated radeon driver has an older date than the rolled back one, which is weird.  Anyway, I can code again.  Thanks.

hello,

i have download corona.

when i open it it says:

This machine does not meet he Corona simulator’s minimum video hardware requirements

minimum OpenGL version reqaired: 2.1

your machine’s OpenGL version: 1.1.0

What next ?

The system requirements are spelled out on this page:
 

https://developer.coronalabs.com/downloads/corona-sdk

System Requirements:
Windows XP or later, 1 GHZ processor
Any modern graphics card that supports OpenGL 2.1 should work.

Rob

I opened the sample APP for video but doesn´t work the media.playVideo API in the windows simulator, what can I do?

Jose

You can try and build it for a device and install it there.  You can also look to see if you got any errors in your cmd window.

Rob

Engineering just confirmed that these API calls do not work on Windows.  You will have to build for a device to test them.

Rob

Yes but I,m at the same place, because you cannot build for a IOS device if you are running windows…only for Androis, and I don´t have an Android device…

There are a couple of routes you can go.  They all cost money, but App development isn’t free.  You can pick up a Mac Mini pretty cheap (and even a used on on eBay or Craigslist) and do your development on a Mac, or you can pick up an Android device to test.  Frequently Amazon will sell refurbished Kindle Fires for less than retail.  Many people don’t like refurbished, but usually that means that the manufacturer has solved any issues and made sure it means factory specs.   Or you can go to the used market for those too.

If you plan to do anything with textFields, you will be better off going the Mac route.  native.newTextField() and native.newTextBox() don’t work on Window’s either (and can’t because of the way Microsoft implemented OpenGL)

Rob

Many thanks for your advice Rob, I´m planning to buy a MAC in the near future…

hello,

i have download corona.

when i open it it says:

This machine does not meet he Corona simulator’s minimum video hardware requirements

minimum OpenGL version reqaired: 2.1

your machine’s OpenGL version: 1.1.0

What next ?

The system requirements are spelled out on this page:
 

https://developer.coronalabs.com/downloads/corona-sdk

System Requirements:
Windows XP or later, 1 GHZ processor
Any modern graphics card that supports OpenGL 2.1 should work.

Rob

I opened the sample APP for video but doesn´t work the media.playVideo API in the windows simulator, what can I do?

Jose

You can try and build it for a device and install it there.  You can also look to see if you got any errors in your cmd window.

Rob

Engineering just confirmed that these API calls do not work on Windows.  You will have to build for a device to test them.

Rob

Yes but I,m at the same place, because you cannot build for a IOS device if you are running windows…only for Androis, and I don´t have an Android device…

There are a couple of routes you can go.  They all cost money, but App development isn’t free.  You can pick up a Mac Mini pretty cheap (and even a used on on eBay or Craigslist) and do your development on a Mac, or you can pick up an Android device to test.  Frequently Amazon will sell refurbished Kindle Fires for less than retail.  Many people don’t like refurbished, but usually that means that the manufacturer has solved any issues and made sure it means factory specs.   Or you can go to the used market for those too.

If you plan to do anything with textFields, you will be better off going the Mac route.  native.newTextField() and native.newTextBox() don’t work on Window’s either (and can’t because of the way Microsoft implemented OpenGL)

Rob