What is Default Splash Screen?

You should still have your blinking eye. It had to come after UILaunchImage and our attempt to show Default.png on Android. You can still have whatever features you have in main.lua. It will just be after our splash screen, or you can get the plugin and not have our splash screen in the way at all.

Rob

My splash screen was my company logo with the eye open, then in main.lua I blinked it.  It looked seamless (see earlier video).  Now there will be a Corona logo in the middle of all that unless I buy the plugin.

@Rob, just my 2 cents worth… why do this as a plugin at all?  

I won’t reiterate what others have said about the “underhand way this was handled” and I agree that some level of support for a great framework is absolutely acceptable for Corona to be around to support me, and my apps, in the future but…

Why not just have a subscription of $99 a year (like the old pro subscription) and if you build with that account NOTHING changes.  If you have not paid for a subscription then include the mandatory splash screen?  Surely that is the simplest implementation and doesn’t break any existing code base?  Why force developers to change what they have if they are willing to pay for their development environment.  Surely your build server is able to look up the account being used and build/adapt accordingly?

As a free product I was happy to forgo certain features that other environments get but if we are now paying for Corona again then I really feel we should be getting some better tools.  Specifically the following:

  1. Code profilers (like Unity has) for optimising our code, batch draws, etc.
  2. Proper access to the Open GL pipeline (for applying effects post render but before screen draw). Maybe implemented as a callback?
  3. Multi-processor support  - most modern mobile devices have low clock speed but many cores that we can’t take advantage of
  4. Multi-threading (co-routines are OK but they are still essentially single-threaded time sharing mechanisms).  For example, open a background thread to preload assets, perform costly state management, etc.
  5. A decent debugger. 

Lol, read the whole topic and still didn’t get how to change colours of the splash screen. Could anyone make a manual or something?)

Currently you can’t change the color, only the image on a black background. See:

https://docs.coronalabs.com/plugin/CoronaSplashControl/index.html#custom-splash-screen

Rob

Since this post is still active, Rob or anyone from Corona could you kindly take a look at my question on page 8 and take a crack at answering it?

BTW, I just did an ad hoc build with the new splash screen, and other than it being a sore thumb (as far as color goes), it doesn’t really disrupt what I am trying to accomplish.

Thank you!

Ed

@Rob Miracle,

Just a suggestion… 

The documentation for the splash screen plugin could use some details about sizing and scaling of the splash screen image. For instance, what width, height, and orientation is expected; and how the splash screen handles different screen sizes.

Thanks :slight_smile:

@Rob Miracle,

Could you clarify something for me? I’m trying to understand the implications of using Corona’s splash screen vs using iOS Launch Images.

Scenario 1: Using Corona Splash Screen

ios = { enable = true, image = "Default-Landscape@2x.png" },

Scenario 2: Using iOS Launch Images Only

ios = { enable = false },

Let’s assume that I’m using the same image for both Scenarios. In Scenario 1, is it actually the case that both the iOS Launch Images  and  Corona Splash Screen are working? Or is it just the Corona Splash Screen (maybe overriding the iOS Launch Images functionality)?

If it’s both, then is there even any point to doing Scenario 1?

Thank you!

We have no way to bypass the iOS Launch Image system. If you want a single “Default.png” that works for both iOS and Android, you would disable the splash screen for iOS and enable it for Android.

Rob

I worked on my Apple TV app today and never noticed a Corona splash page.  Should I have?  I was executing the binary directly on the Apple TV since Apple TV builds are currently broken and I can’t submit via TestFlight.

doug

I have no problem promoting Corona. I think it’s an awesome service - especially for free. My only concern is - are apps that display the Corona splash screen still being approved by Apple on their store?

Welcome to the forums. Apple has not rejected any apps yet that I know of. Many other platforms do this.

Rob

I now have two corona apps in the app store with the splash screen. Not only that but I put another similar splash screen for the great people at GameSparks right after the corona splash screen. No issues so far.

Corona used to cost $350 - $500 per year.  Then they made it free.  Now they charge $99, but only if you don’t want their splash screen.  That’s a bargain.  Never understood how anyone could complain about benefiting for free off the labors & expense of others. Don’t bite the hand that feeds you.

I won’t sugarcoat things up. I chose corona for a year now, making my personal/commercial apps. I can admit, I wasn’t that lucky when it comes to generating revenue but it’s kinda accomplishing to create your own app when it looks really PROFESSIONAL without any splash screen involve. 

I just want to be true to myself that I am patronizing this over other products despite its limited 2D platform capabilities merely because it will let you build a DECENT app (without a bargain splash screen) that can be commercially published giving you an uplifting notion as a legitimate indie developer with a comprehensive product.

Corona used to be a pro-developer tool. Back when ads monetization plugins are only limited to admob, flurry, revmob and vungle. Back when the www.coronalabs.com color scheme used to be plain white, orange and dark gray. Now, I can see that we even have Corona Ads, a self-revenue generating plugin for corona, plus the website itself is more stimulating than facebook.

Corona is growing. I can’t see any further reasons why there’s a need for this movement to be implemented that will force FREE users like me to pay $99 to get back a FREE feature that we used to have. It is possible that most of your SDK developers will think twice before putting their FREE apps in appstores since these will really look generic. Or worse, they won’t develop at all.

Plus, it will promote Corona so it will attract more developers and aspiring ones which is good for your business. Hopefully they won’t choose FREE SDK as well or it will just be a repetitive habit. How many of them do you think will gamble for $99/year when pioneer SDK users didn’t even tried to dare. Everyone can be a developer now! And if everyone is a developer, then no one would be.

Lastly, for those who think that $99/year is really a rip-off compared to what we can get, please be my guest. Feel free to pay for mine!  :D I am not hypocrite to admit that I am yet to afford it.

Hi developers!

I’m not agree with the splash screen movement Corona made recently.

It’s not about pay or not $ 99/year (something hard for some indie developers or beginners). It’s about the way this payment has been almost imposed through something that looks like a kidnaping. Also, the way it has been announced as a feature to help developers to make business in the Corona Marketplace.

Without a doubt, Not a smart movement.

I think the best promotion for Corona is coming from its own developers not from people playing our games. I started using Corona because a developer pal advise, not after watching the logo anywhere.

Anyway, thanks for this great SDK! … Remove the Splash Screen, please!

We haven’t the choice to pay it. Can you juste allow us to stay a the last version where the splash screen doesn’t exist

Yay! Thank you =D

Hi all,

I think it a fair deal that for 100$ you can get rid off Corona’s splash screen. But I’m also willing to show users that our app is build with Corona.

But currently the Corona splash screen just looks bad:

Please check this video and notice the blue rectangle (iPhone 6, iOS9, Corona 2016.2949): https://www.youtube.com/watch?v=WNdZWRX0qzA&feature=youtu.be

Also - as stated before - there should be dark and light versions of the slash screen

I would suggest getting the latest daily build and see if that cures the blue border issue.

Rob