I think it’ll be somewhere in the range of $25-$40 USD.
Jay [import]uid: 9440 topic_id: 33825 reply_id: 136863[/import]
I think it’ll be somewhere in the range of $25-$40 USD.
Jay [import]uid: 9440 topic_id: 33825 reply_id: 136863[/import]
I was in talks with Graham to create a second platform tutorial to be focused around Lime. Would you still be accepting third-party documentation around Lime’s use and functionality? [import]uid: 135394 topic_id: 33825 reply_id: 136761[/import]
Sorry for the delay in replying – Christmas and stuff, you know.
Existing customers will be able to upgrade free or at a greatly-reduced price – not sure yet.
Graham did give me the existing customer database so as soon as there’s something to tell you, I’ll be doing that, for sure. If you sign up on the Outlaw Game Tools site you’ll get info on Lime as well as the other tools we put out.
I will be accepting 3rd-party tutorials but I’d say you should probably wait a bit until I figure out how this will all shake out. I’m trying to get a couple other projects out the door and then will be turning my attention to Lime.
Thanks.
Jay
[import]uid: 9440 topic_id: 33825 reply_id: 136779[/import]
You might also want to look into the current memory leaks in Lime:
http://developer.coronalabs.com/forum/2012/04/16/memory-leak
I would love to see Lime up and running again. [import]uid: 129287 topic_id: 33825 reply_id: 137178[/import]
Now that you are taking over lime what do you expect the pricing range to be about. [import]uid: 76607 topic_id: 33825 reply_id: 136843[/import]
I think it’ll be somewhere in the range of $25-$40 USD.
Jay [import]uid: 9440 topic_id: 33825 reply_id: 136863[/import]
You might also want to look into the current memory leaks in Lime:
http://developer.coronalabs.com/forum/2012/04/16/memory-leak
I would love to see Lime up and running again. [import]uid: 129287 topic_id: 33825 reply_id: 137178[/import]