I actually have been thinking and was wondering if this approach is to bulky for what it’s worth… Would it be easier for me to just make a touch event anywhere on the screen and make my rocket coordinates follow that? I wouldn’t want it to just go directly to those coordinates but follow them at a set speed. I figured I’d have my phone landscape, x axis starting at left side and have touches accessed from about 0, 200px on the X axis. Anywhere I touch from 0 - 200px X then My rocket would follow that touch + 50px so it will be in front of your finger not under it. Is this about as easy as it sounds? If so would I need a enterFrame Runtime event for the whole screen or how would I go about that. Sorry for all the questions no rush to answer just when you can… I would just be lost without you guys 
EDIT: I have something basic like this for now that just makes the rocket follow the touch. I guess now I need guidance on what to do to make the rocket follow the path in a straight line to the touch or track and follow the touch instead of disappear and reappear at the new coordinates. The drag and follow part works fine.
[lua]function onScreenTouch (event)
if event.x <= 150 then
if rocket.x ~= event.x then
rocket.x = event.x
end
if rocket.y ~= event.y then
rocket.y = event.y
end
end
end
Runtime:addEventListener (“touch”, onScreenTouch)[/lua]
I failed on the transition trying something like this… When i touch the rocket just goes straight to 0,0 and doesn’t move…
[lua]function onScreenTouch (event)
if event.x <= 100 then
if rocket.x ~= event.x then
rocket.x = transition.to(event.x, {time = 500})
end
if rocket.y ~= event.y then
rocket.y = transition.to(event.y, {time = 500})
end
end
end
Runtime:addEventListener (“touch”, onScreenTouch)[/lua] [import]uid: 20272 topic_id: 35441 reply_id: 140891[/import]