Thanks rune7, I wasn’t aware of AdMediator. I’ll check it out. I just got iAds working well on my iphone and the xCode simulators. So things are moving along on that front.
hmmmm. I too have revMob working in my app… which is now ready for release… but no installs. Anyone get anything back from RevMob about this issue?
Cheers
The day has come. :ph34r:
You mean it works - or is this just wishful thinking?
Currently there are two issues with Revmob and Corona SDK:
-
Revmob 5.0 does not support the new device id, and ads simply won’t show on devices [tested on iPad 3rd gen, reported and confirmed by Revmob]
-
Revmob 5.0 crashes Android apps, probably due to fullscreen.jpg rescaling, but that’s just my assumption [tested on Android devices, reported and confirmed by Revmob].
Krystian
EDIT:
I’ve updated to 5.1.
It seems that Android does not crash anymore [at least during the last few minutes of testing… previously it would crash at least twice].
iOS still does not work [device not recognized]
Hi all.
We have just released the RevMob SDK 5.1, according to the new changes of Corona SDK: networking 2.0, widgets 2.0 and the new device ID for iOS
http://sdk.revmob.com/corona_download.html
The last official release of Corona SDK is the 1076, so, from now on, we will ignore older versions of Corona since they are incompatible with the new Apple policies.
Although the RevMob SDK is ready to be include in your games, you may receive a error 422 if you are testing in iOS devices. This is a temporary issue that will be solved in the server side of RevMob. In the mean time, you can use the testing mode to check your implementation.
We decided to publish the new SDK yesterday because Apple takes 7-10 days to avail each app, so you will have more time to test the integration with the new SDK.
Best regards
Paulo
Hey, Paulo, I’d like one confirmation. I assume we can continue to use previous version of RevMob SDK (v5.0) with older versions of Corona SDK that worked together without any issue. I mean, please confirm nothing will break with already released apps with RevMob when you make your server side update.
Thanks!
Naomi
Hey Naomi.
If you publish your app before May 1, you will not have problems. But I believe the effort to upgrade the RevMob SDK is low, so we highly recommend you to update it.
Best regards
Paulo
Thank you, Paulo. No, I don’t think it would require much to update RevMob side of things, but I’m not sure what it means to update Corona build from 1054 to the latest. I just don’t know if anything would break, and I don’t want to go there just yet.
Thanks again.
Naomi
What is going on with rev mob!? I used to make 20 or more per day and now only 2-3!?
Is anyone seeing iOS installs on their dashboard? I am not. I am only seeing android installs for the last couple of days.
everyone on ios using recent SDK
still no good alternative for udid that is why we cant see installs
I was onto RevMob yesterday and they said they applied a fix… And subsequently I had installs recorded. There may be delays on realtime install reporting they said.
I think we need to continue testing this over the coming days and report in this thread.
Im using 1076 with rm v 5.1.
This whole UDID change has us in a state of flux…
Thoughts???
Richie
Dear Revmob,
Please clarify does solution for this prooblem would need next SDK version (5.2 ?) or this is entirely done on your server side ? I am in the middle of dozens of reviews at Apple right now. I used 5.1 + latest corona for those builds and see no installs so far.
PS: would be nice to have Install Counter (new IR) but also Converted Installs Counter (current IR). At least this would show developer how much potential installs does he loosing because of too many installs from Revmob on this particular device. Converted IR would be posted / booked IR. Currently we do not know if users DO NOT installs apps becasuse there are no ads or what so ever or DOES server cannot book / post them due to UDID problem.
Tom,
Hey Paulo,
Thanks a lot for keeping us informed, that is really appreciated.
Dim
Hey Tom… It was a server side fix.
I still want to do more testing… I’ll point the guy in RevMob at this forum and see if they can post sone details on this for us all.
Cheers
Richie
Hows the installs looking guys? I havent had a chance to test the last 24hrs… Anyone able to reports any improvements? Are they being reported? Realtime? Delayed? Not at all?
I would like to make a call on revmob or not before submitting my app…
Cheers
Richie
Can’t wait to publish my App with new REVMob Ads. I updated my app with the latest version of REVMob, everything works on the Corona IOS Simulator, but not on the actual device as you stated in your release notes.
I’ll keep checking. Please let us know when the servers are fixed and I’ll do a final test and publish to the app store…
signed Ready and waiting ( aka Larry )
Actually, I went ahead and downloaded the Corona daily build 1087, downloaded RevMob SKD 5.1.0, replaced revmob.lua file, reviewed my code against the RevMob documentation (and didn’t see anything that needed changing), built my latest app, tried it on device, and it displayed RevMob ads without any issue. How extremely painless it was. Thank you for such an easy transition.
(And good news, my latest game app doesn’t seem to have any issue with Corona daily build 1087 either. Cheers!)
Naomi
OK, so what am I doing wrong then. I’ve contacted RevMob support but I figured I’d post it here too.
This is the only content of my main.lua to ensure no other factors are involved. Build 1086 It’s got something to do with the REVMOB_IDS table.
Also, why is revmob.lua formatted so poorly? It’s so difficult to read through.
[lua]
local RevMob = require (“revmob”)
local REVMOB_IDS = { [“Android”] = “510708949c1d2f1600000004”, [“iPhone OS”] = “5106ef8499d91916000000d6” }
RevMob.startSession(REVMOB_IDS)
[/lua]
I get the following:
2013-04-18 00:13:00.708 Corona Simulator[1197:707] Runtime error
/Users/Dad/Dropbox/MonsterMarathonFree/revmob.lua:292: attempt to call field ‘request’ (a nil value)
stack traceback:
[C]: in function ‘request’
/Users/Dad/Dropbox/MonsterMarathonFree/revmob.lua:292: in function ‘i’
/Users/Dad/Dropbox/MonsterMarathonFree/revmob.lua:339: in function ‘startSession’
/Users/Dad/Dropbox/MonsterMarathonFree/revmob.lua:813: in function ‘startSession’
/Users/Dad/Dropbox/MonsterMarathonFree/main.lua:18: in main chunk