Where are we at with iOS8?

Same here. I’m really hoping to see a public release soon with full compatibility for the new iPhones.

We don’t have an ETA.  We are finding quite a few things that need fixed.  You should be able to submit using 7.1 now but Apple has made a few things a bit more difficult.  There are some required items to be added to build.settings and a few other things we’ve had to change to support.  If your app uses notifications (local or push), location services (Maps, GPS), or AdMob, you will probably want to hold off until we put out a new public build or upgrade to Pro.  Local notifications and location services have been addressed already.  There are also a bunch of bugs being filed right now.

Because we don’t know how long these are going to take to fix and we don’t want to rush out a buggy product, we need time to fix and test everything. 

Rob

But there is no build to support new formats also for pro.

If it seems that solving the issues with notifications, local services etc will take a while, can you push a build that handles the new formats? our games are not using these services and we are holding of submission of several updates because of that.

What do you mean by new formats?

Rob

I think he means that right now there is no way to publish even a basic game at the proper resolution for iPhone 6/6 Plus. You can only have it get scaled because there isn’t any way right now to provide launch images for the new devices, meaning the content is always scaled.

Rob, There are two new screen sizes - the code need to support them with new icons and load screens.

as far as we know your current build does not allow it (unless we guess correctly what you do internally with the files)

if you do support it with current build a short post detailing what to add will do.  

hey I just want to chime in here and point out a possible (temporary) solution, without needing to manually dive in and edit the .app file.

We need to add 3 new icon files (2 required, 1 recommended) + equivalent build.settings entries, and then an extra table in build.setting for launch images

Please see my other post here:

http://forums.coronalabs.com/topic/51066-screenshots-and-new-iphone-size-compatibility/?p=266436

I tested it and it worked on my iOS 8 devices (launch images picked up by iPod Touch 5th Gen & iPad 2 @iOS8), however I don’t have iPhone 6/6+ to confirm this and call it a 100%… but I hope this would help band-aid the situation right now.

As long as the launch images are getting picked up by the OS, then the app should not scale on the new iPhones… so at least our Corona built apps can utilize their native resolutions at this point; and possibly passing the App Store screenings / warning messages.

You should not manually edit the .app bundle.  It will screw with the code signing.

Any Info.plist changes should happen in your build.settings file.  

Rob

What about iOS 8 keyboards that have suggestions turned on? Are we able to know if the user has keyboard suggestions turned on or not?

Well, we also have custom keyboards now. So we really need to get the keyboard height from Corona.

Re: keyboard height

Moving discussion here: [http://forums.coronalabs.com/topic/50905-detect-keyboard-height/?p=271622]