>>I only don’t understand why the editField in the superSize scene doesn’t behave as the same as the Editors scene.
In the SuperSize scene, you can add a background handler bg:addEventListener(“touch”,function (event) native.setKeyboardFocus(nil) end ) and it would act the same as the other scenes.
The reason it wasn’t added to the sample was that initially I thought it might be better to show both ways (hide or not hide the keyboard on click), but since it seems to confuse users now in the latest sample app, the above event is already added to the Super Size scene. One case where you might not want to have the background click to hide the keyboard is if you onscreen keyboard does have a Submit/Go/Search type button and that is how you expect the user to close the keyboard.
Thanks for the keyboard input, actually this should be fixed already in the latest build that I sent you, Kerem beat you reporting this one