May be time for another update with the recent fixes.
I see that the code on GitHub has now been updated. Thanks Alex!
May be time for another update with the recent fixes.
I’m using this local widget = require(“widgetLibrary.widget”)
I’ve placed widgetLibrary in the folder with main.lua
I get nil value errors (Attempt to perform arithmetic on field ‘_oldAnchorX’). After I remove the widgetLibrary and just use **local widget = require(“widget”) **The widgets show up but without any of the fancy look - it’s just plain jane graphics.
What am I doing wrong?
I’m using this local widget = require(“widgetLibrary.widget”)
I’ve placed widgetLibrary in the folder with main.lua
I get nil value errors (Attempt to perform arithmetic on field ‘_oldAnchorX’). After I remove the widgetLibrary and just use **local widget = require(“widget”) **The widgets show up but without any of the fancy look - it’s just plain jane graphics.
What am I doing wrong?
I am trying to understand the best way to FORK the widgets on github, make fixes, etc. Please advise. For example, I saw that “ksan” has outstanding pull requests that would implement his fixes, but these are old, not accepted. So how to proceed?
I’m not sure I have an answer for that. I don’t know what the pull requests fixed and how engineering decides what to apply. I did see us approve a pull request on a plugin the other day.
Most people clone the project and use it in their own apps and never try and submit fixes.
Rob
I am trying to understand the best way to FORK the widgets on github, make fixes, etc. Please advise. For example, I saw that “ksan” has outstanding pull requests that would implement his fixes, but these are old, not accepted. So how to proceed?
I’m not sure I have an answer for that. I don’t know what the pull requests fixed and how engineering decides what to apply. I did see us approve a pull request on a plugin the other day.
Most people clone the project and use it in their own apps and never try and submit fixes.
Rob