I’m having this issue too. Please fix or I’ll be forced to use a different ad platform :-(.
They are working on a solution.
Can everyone try again?
Working now, thanks Rob!
Yes, working for me as well.
Rob, while we are on Corona Ads, can you take a look at this post? Thanks!
Sovled for me also.
Thanks for all the help!
Can you guys please post what you did to resolve?
I am using Corona Enterprise v2016.2828,
Plugin coronaAds
same error “libstdc++ is deprecated; move to libc++ with a minimum deployment target of iOS 7”
Xcode: “Version 8.0 (8A218a)”
You need to get the latest Corona Enterprise and plugin archive file and get the latest Corona Ads plugin from it. You have to have daily build 2948 or later to deploy to Apple. 2949 has the release iOS SDK with it, so that’s our minimum recommended version. But the Corona Ads issue was fixed a few builds after that, so in your case just getting the latest every think (Enterprise, Simulator, Plugin archive) will be your best bet.
Rob
Hi Rob,
I have had an interesting morning. Have upgraded to latest of Corona - Am using CoronaEnterprisePlugins.2016.2954
(Enterprise and Plugins). On OSX 10.11.6 (happy to upgrade if this truly fixed the issue)
Xcode: “Version 8.0 (8A218a)”
Results:
I can build the sample project successfully
I can make a new project and add in other plugins (e.g. notifications) successfully
What would be helpful?
Please confirm the steps you used for Enterprise.
Please start with the “ProjectTemplates/App”
either:
- a quick video of starting with the Tempalte app, adding in your coronaAds plugin and the ,bundle and the code from the ads app
or
- a list of the steps.
I am going crazy as I can’t figure the source of the error and it looks like a 64bit change… “Undefined symbols for architecture x86_64:”
Thanks
Peter
Now that’s a different issue. I’m betting you’re trying to test in the Xcode simulator instead of a device. x86_64 is the chip set for Macs not iPhone/iPads. They are armv7. Look and see if there is an iphone-sim plugin that you can include too.
Rob
Hi Rob,
was indeed testing in the sim. However i am targeting arm7
Using CoronaEnterprisePlugins.2016.2954/Corona-ads/2016.2828/iphone/libplugin_coronaAds.a
I have the project working with CoronaEnterprisePlugins.2016.2954/notifications/2015.2542/iphone/libnotifications.a
Hence my request for your steps used. Alternatively, I can document my build steps and post but i thought the other way might be faster…
Peter
I am also having trouble building with the latest Enterprise in Xcode.
Xcode 8, build 8A218a
CoronaEnterprise-2016.2963
I have all the plugins I am using. Build fails with this:
Command /user/bin/codesign failed with exit code 1
Do I need to completely rebuild my project?
Ok, I totally rebuilt my project from scratch and it was a multi-hour hassle. Hopefully, this will save some of you some time.
The codesign error that I was getting was for some bad audio data! I actually had a couple types of issues:
(1) One of the graphics in a directory was a symbolic link. This won’t work with Apple’s code signing process.
(2) We have only about 6 WAV files as everything is MP3. But those WAVs had something wrong with them that made codesign fail, so I resaved those files back out after making sure the bit rate was 44khz and had no funny headers or anything in them. Then, just one WAV file ended up being a pain (codesign kept failing) so I made it a 22khz file and that worked.
When I rebuilt the project from the CoronaEnterprise ProjectTemplate in Xcode 8, everything went smoothly normally, except for plugins. For some reason I was getting an error about libplayer.a and Xcode said it couldn’t find the CoronaEnterprise/Corona/ios/lib directory, but of course it’s right there.
The fix for this was to copy all the plugins I’m using into that directory, then drag those .a files into the “Link Binary With Libraries” section of the Target section.
Now the game runs in the iOS Xcode Simulators as well as builds to iOS devices and can be copied to the devices. Now I can TestFlight the game again.
Rob, we don’t use Corona ads where we get the error. Removing Vungle does it for us where we can build again. Using 2949 or 2970 with Mac OSX El Capitan / SDK 10. Any thoughts / help?
Dropping this - and it works:
– ADS VUNGLE
[“CoronaProvider.ads.vungle”] =
{
publisherId = “com.vungle”,
},
Can you post the error you get with Vungle installed?
Yes, here’s the abbreviated version (I’ll attach the full one):
ld: 1 duplicate symbol for architecture armv7
clang: error: linker command failed with exit code 1 (use -v to see invocation)</result>
ERROR: Builder failed: clang: warning: libstdc++ is deprecated; move to libc++ with a minimum deployment target of iOS 7
ld: warning: object file (/Users/FireRabbit/Documents/outfiles/Fix My Motorcycle 3D Extreme Motorbike Mechanic Simulator FREE.app/.build/CoronaProvider.ads.vungle/libads-vungle.a(hmac.o)) was built for newer iOS version (7.0) than being linked (6.0)
ld: warning: object file (/Users/FireRabbit/Documents/outfiles/Fix My Motorcycle 3D Extreme Motorbike Mechanic Simulator FREE.app/.build/CoronaProvider.ads.vungle/libads-vungle.a(VungleNetworkOperation.o)) was built for newer iOS version (7.0) than being linked (6.0)
… 30 - 40 of these
clang: error: linker command failed with exit code 1 (use -v to see invocation)
BUILD ERROR: There was a problem linking the app.
Check the console for more information.
Oct 12 04:49:54.880 iOS build failed (12) after 74 seconds
Oct 12 04:49:54.980 ERROR: Build Failed: There was a problem linking the app.
Ok I encounter the same issues after upgrading to MacOS Sierra and Xcode 8.0 with iOS SDK 10.0
After downloading Xcode 7.3 with iOS 9.3, the message keep showing, and I can’t build on iOS anymore!
WHAT CAN I DO ?
It was working smoothly before the Corona Splash Plugin !
Sorry the message I received is :
Device Installation Problem
ideviceinstaller encountered an error installing the app:
dyld: Library not loaded: /usr/local/opt/openssl/lib/libssl.1.0.0.dylib
Referenced from: /var/folders/pw/_wfgfjlx1sz33sml3zvqy59h0000gn/T/AppTranslocation/A99A3CA5-72A2-45CE-931A-28A850237EC9/d/Corona Simulator.app/Contents/Resources/device-support/idevice_id
Reason: image not found
ERROR: no devices detected (if one is attached, try reconnecting it)
Hey everyone. Please bear with me. We’re need to close this thread. It has become a generic dumping ground for any build error and has little to do with the initial problem reported. Everyone is saying I have the same problem, but in almost every case everyone has a different error message. It’s to a point that helping one person is not going to help the next person.
When you open your new thread please include all of the following:
-
What version of Corona SDK you are using.
-
What operating system are you building on (Windows 8, 10, macOS 10.11, 10.12 etc.)
-
What device you are testing on with it’s operating system.
-
Your build.settings copy and pasted from the source using code formatting (the blue <> button in the row with Bold, Italic, etc.). Paste the code in the window that pops up.
-
A copy and paste of your console log.
Sorry for the inconvenience but we have to separate these different issues into their own discussions.
Rob