Hi John,
I spent a couple hours this weekend tinkering with this, and it’s definitely odd. I suspect there’s some quirky behavior in the xReference and yReference properties only when the object is scaled, but my research hasn’t yet pinpointed this as the issue. I don’t recall mention of this anytime in the past 1-1.5 years, so I’m trying to figure out what’s going on.
If you don’t mind me asking, could you explain exactly what your scenario/goal is and how it should function? From your previous description, it sounds that you’re aiming to have individual “objects” that the user can scale/rotate via pinch-zoom and move about the scene. Will these objects be in separate display layers? You mentioned the usage of groups, so I imagine that is true.
Will you be implementing the physics engine for any reason? I might have a potential solution for you that doesn’t involve xReference and yReference, but it depends on the goal here.
Thanks for being patient here, hopefully I can help you resolve this.
Brent [import]uid: 200026 topic_id: 34591 reply_id: 138944[/import]