From The Blog: MediaBrix ad/monetization plugin now available
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0
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521
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May 3, 2016
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From The Blog: From the Forum — Issue #121
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0
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606
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May 2, 2016
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From The Blog: New Flurry Analytics plugin now available
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22
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897
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April 29, 2016
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From The Blog: Corona Calculator – a sample utility app built with Corona SDK
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0
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674
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April 28, 2016
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From The Blog: Amsterdam-based Dual Cortex Gaming builds app to control the wind
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0
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479
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April 28, 2016
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From The Blog: Congratulations Takashi Iyoda, winner of AppLovin’s Apple TV App Challenge!
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0
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724
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April 27, 2016
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From The Blog: Case Study: Jordanian TV game show “Arrange it Correctly” powered by Corona
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0
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762
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April 26, 2016
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From The Blog: From the Forum — Issue #120
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0
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653
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April 25, 2016
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From The Blog: Check out Visual Studio Code – a free text editor from Microsoft
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0
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662
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April 20, 2016
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From The Blog: Corona Geek #181 – Creating Destroyable Game Environments
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16
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1137
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April 20, 2016
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From The Blog: Welcome InMobi to the Corona monetization plugin suite
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0
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535
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April 19, 2016
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From The Blog: From the Forum — Issue #119
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0
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642
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April 18, 2016
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From The Blog: Corona Geek After Dark #21 – Ad Networks, Weather Apps, and Continuous Deployment
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0
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574
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April 17, 2016
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From The Blog: Amazon In-App Purchasing v2 plugin now available
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12
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636
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April 15, 2016
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From The Blog: Featured App: The Pedestal – a unique take on a jumping game
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0
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581
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April 14, 2016
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From The Blog: Corona Geek #184 – Daily vs Public Builds, Calling C Libraries, and EAT Tools
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0
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657
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April 13, 2016
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From The Blog: From the Forum — Issue #118
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0
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641
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April 11, 2016
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From The Blog: PKTBALL – the biggest small game Laser Dog has ever made
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2
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860
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April 11, 2016
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From The Blog: Official RevMob plugin now available
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0
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497
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April 7, 2016
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From The Blog: Fat Red Couch shows off advanced read, watch, play features in children’s books
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0
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687
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April 6, 2016
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From The Blog: Case Study: Climberia – a challenging climbing game
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0
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778
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April 5, 2016
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From The Blog: Case Study: Glitch Games – building successful cross platform adventures
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2
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894
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April 4, 2016
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From The Blog: How Brazilian game studio Tapps uses Corona SDK to publish 200+ games
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0
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804
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April 4, 2016
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From The Blog: From the Forum — Issue #117
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0
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690
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April 1, 2016
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From The Blog: Corona Geek #183 – GDC16 highlights and faster project creation
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0
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663
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March 30, 2016
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From The Blog: 5 New Monetization Plugins Coming to the Corona Marketplace
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4
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623
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March 30, 2016
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From The Blog: From the Forum — Issue #116
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0
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904
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March 25, 2016
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From The Blog: Featured App: A New Home for Charlie the Chocolate Chihuahua
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0
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527
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March 24, 2016
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From The Blog: Apple “on-demand resources” plugin now available
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0
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968
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March 23, 2016
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From The Blog: What is Corona Engineering up to these days?
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0
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552
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March 22, 2016
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