Well, it happens every time the player pauses and returns to the title screen, or finishes a level. It seems to occur when returning to the title screen - maybe it’s a table or something that I’m not nil-ing out.
Do all local variables nil out at the end of a function? Local variables like tables and numbers - not display objects. It might be something global that I’m creating and that’s not being nil-ed out at the end of the .new function for scene changing.
If I can’t find the problem, I think I’ll just overlook it. I don’t believe it will make much of a problem.
Caleb [import]uid: 147322 topic_id: 35125 reply_id: 139644[/import]