Let me try to take it back a notch.
Corona doesn’t have a simple automatic way of swapping images. There used to be a function called “movieclip”. With movieciip, you would give it a list of images and it would return on a single display object. It had a “play” function that would let you decide which frame you wanted to play. We got rid of it for several reasons including that it was inefficient with memory usage and there were too many copies of the function that people had altered and made available to support.
The way movieclip worked is by creating a display group, which is an object holds multiple images and other groups. It would take each image passed to it and create a display object, put it in the group and draw them all at the same spot on the screen. Thing about stacking a bunch of coins on top of each other and looking down from top. You can only see the top on unless the ones under it are larger. To prevent you from seeing the coins underneath, it would make the other ones invisible until it’s needed.
Then if you need the image to move, you move the group so that it will move all the images at once.
So the tutorial goes over ways to accomplish that. You are going to have to write code to make it happen. The multi-image using a table/array is going to be the closest to what you want since you have 3 images. You will still need a touch handler for your button that tells Corona which image to display.
Though I think you would be better served by learning how to do sprites. After all that’s what they are for. Before rushing to your end goal, it might be worth some time going through a few sprite tutorials and learn how they work. They will become less intimidating the more you get used to them.