Hi, I have more than 10% crash rate, but couldn’t figure out the problem.
Can anyone point me the direction on what could be the cause? Thank you.
Some players can play for hours with no problem, some crashes in first few minutes. Same phone model and android version.
signal 11 (SIGSEGV), code 2 (SEGV_ACCERR)
libcorona.so!libcorona.so (offset 0x37e000)
*** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
pid: 0, tid: 0 >>> com.nobstudio.chengshuwan.prisonLifeRPG <<<
backtrace:
#00 pc 0000000000388a20 /data/app/~~SaEQ4CB8GzpsZ6VfFVWGVQ==/com.nobstudio.chengshuwan.prisonLifeRPG-qdtUQwFIZ50vwnCf3731bA==/lib/arm64/libcorona.so!libcorona.so (offset 0x37e000)
#00 pc 000000000010bb80 /data/app/~~SaEQ4CB8GzpsZ6VfFVWGVQ==/com.nobstudio.chengshuwan.prisonLifeRPG-qdtUQwFIZ50vwnCf3731bA==/lib/arm64/libcorona.so
#00 pc 000000000010ba84 /data/app/~~SaEQ4CB8GzpsZ6VfFVWGVQ==/com.nobstudio.chengshuwan.prisonLifeRPG-qdtUQwFIZ50vwnCf3731bA==/lib/arm64/libcorona.so
#00 pc 000000000011f5bc /data/app/~~SaEQ4CB8GzpsZ6VfFVWGVQ==/com.nobstudio.chengshuwan.prisonLifeRPG-qdtUQwFIZ50vwnCf3731bA==/lib/arm64/libcorona.so
#00 pc 000000000011e76c /data/app/~~SaEQ4CB8GzpsZ6VfFVWGVQ==/com.nobstudio.chengshuwan.prisonLifeRPG-qdtUQwFIZ50vwnCf3731bA==/lib/arm64/libcorona.so
#00 pc 00000000000220a8 /data/app/~~SaEQ4CB8GzpsZ6VfFVWGVQ==/com.nobstudio.chengshuwan.prisonLifeRPG-qdtUQwFIZ50vwnCf3731bA==/oat/arm64/base.odex (art_jni_trampoline+152)
#00 pc 0000000000027ac8 /data/app/~~SaEQ4CB8GzpsZ6VfFVWGVQ==/com.nobstudio.chengshuwan.prisonLifeRPG-qdtUQwFIZ50vwnCf3731bA==/oat/arm64/base.odex (com.ansca.corona.Controller.updateRuntimeState+856)
#00 pc 0000000000068b10 /data/app/~~SaEQ4CB8GzpsZ6VfFVWGVQ==/com.nobstudio.chengshuwan.prisonLifeRPG-qdtUQwFIZ50vwnCf3731bA==/oat/arm64/base.odex (com.ansca.corona.graphics.opengl.CoronaGLSurfaceView$CoronaRenderer.onDrawFrame+64)
#00 pc 0000000000040d98 /data/app/~~SaEQ4CB8GzpsZ6VfFVWGVQ==/com.nobstudio.chengshuwan.prisonLifeRPG-qdtUQwFIZ50vwnCf3731bA==/oat/arm64/base.odex (com.ansca.corona.graphics.opengl.GLSurfaceView$GLThread.guardedRun+2648)
#00 pc 0000000000041a74 /data/app/~~SaEQ4CB8GzpsZ6VfFVWGVQ==/com.nobstudio.chengshuwan.prisonLifeRPG-qdtUQwFIZ50vwnCf3731bA==/oat/arm64/base.odex (com.ansca.corona.graphics.opengl.GLSurfaceView$GLThread.run+228)
#00 pc 0000000000134564 /apex/com.android.art/lib64/libart.so (art_quick_invoke_stub+548)
#00 pc 00000000001a9a78 /apex/com.android.art/lib64/libart.so (art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*)+200)
#00 pc 000000000055e1d8 /apex/com.android.art/lib64/libart.so (art::JValue art::InvokeVirtualOrInterfaceWithJValues<art::ArtMethod*>(art::ScopedObjectAccessAlreadyRunnable const&, _jobject*, art::ArtMethod*, jvalue const*)+460)
#00 pc 00000000005ad99c /apex/com.android.art/lib64/libart.so (art::Thread::CreateCallback(void*)+1308)
#00 pc 00000000000b0128 /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+64)
#00 pc 000000000005060c /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+64)