hmmm…im also getting simliar rates to @nick_sherman and @RSCdev. [import]uid: 58777 topic_id: 25797 reply_id: 119135[/import]
Guys,
It’s important to separate fantasy and reality. What you see is what you get Claims of $500 eCPM (yes, there was a hilarious e-mail claiming that), $50 eCPM, $25 eCPM, etc. are just marketing tactics to attract developers to the platform. The same goes for the $10 eCPM guarantee. If RevMob could always deliver $10 eCPM, they wouldn’t need to get rid of the guarantee. The purpose of having it was just to get more developers (i.e. ad space) on board.
With that said, RevMob has delivered far beyond my expectations. I’m experiencing around $7-8 eCPM on average. That compares to [import]uid: 36054 topic_id: 25797 reply_id: 119152[/import]
@Puzzle Runner ,
Thanks for the info. I appreciate reading it.
PS: BTW, as I said into some other forums as well - RevMob is the way to go here, and am happy with it too - thanks to @guichv.
PS2: But what in this world could not be even better?
Cheers,
Rodrigo. [import]uid: 89165 topic_id: 25797 reply_id: 119153[/import]
What’s up with all these 2-cents installs? We could get 2 cents per click from literally dozens of other networks. [import]uid: 19297 topic_id: 25797 reply_id: 119309[/import]
@ckausik It’s why RevMob’s fill rate is 100%. Most of the ads we display give us $.50-$3.50, and those ads get priority. However, when such an ad isn’t available there seems to be a group of low priority ads that fill the space. They know how much the .02 ads suck [import]uid: 36054 topic_id: 25797 reply_id: 119311[/import]
I’ll rather not to show any ad for $0.02/install. Any ad irritates users. If I am not making money, I’d rather not show that.
PS: Revmob needs to cycle through different images in the ad. It is kind of boring to show the same image again and again. [import]uid: 19297 topic_id: 25797 reply_id: 119313[/import]
@ckausik, @RSCdev – we’ll start rotating images very soon. Make sure you have the latest SDK, because it already supports that! [import]uid: 137117 topic_id: 25797 reply_id: 119315[/import]
@clausik
PS: Revmob needs to cycle through different images in the ad. It is kind of boring to show the same image again and again.
+1
EDIT: Even if there are not much advertisers to have many different ad-screens one of the “solution” would be to ask the actual advertisers to provide more than 1 or 2 ad-screens for their apps and instead ask them 5 or plus different ones (even if it is for the same game) because like this my users would not be so tired of seeing only the same ad-screens ones.
Cheers,
Rodrigo.
[import]uid: 89165 topic_id: 25797 reply_id: 119314[/import]
@ guischv
I am using popup in my app.
Actually I think each developer can choose their best way to show up REVMOB.
In my case , my app is not a “game”.( it’s a business app)
So there is no chance for me to show up after “GAME OVER” or something timing like that.
and I don’t wanna block user’s screen.
So i do think popup style is the best way for me.
However u have emailed to everybody change popup to “fullscreen”.
If i did this, i think my user will have bad feeling on that.
On the other side, i think for u , what u care is how many PEOPLE have downloaded games,
not which channel they got the ad and clicked, isn’t it ?
I am using Revmob for long time at the start point while u POSTed here.
And at the beginning i can get 2 dollars per click, i do satisfy that.
Till now I just get 0.2 dollars per click…that huge change…and quite big impact on me.
It’s fine for u to promote FULLSCREEN.
But u can’t ENFORCE all of us to accept that.
And u shouldn’t make so huge different revenue between them.
Just my 2 cents.
[import]uid: 25057 topic_id: 25797 reply_id: 119319[/import]
Honestly @OwenYang has the reason here. Actually I think exactly like him and also I do build business apps and so, to use the “fullscreen” ones will be hard. Sorry if it does not sound good for you but it is the reality.
PS : And I really think that we could get the exactly same revenue by any kind of RevMobs Ads Promotion **IMHO**. Since it
s RevMob system so the same revenue is shared and all are happy.
Thanks for understanding,
Rodrigo. [import]uid: 89165 topic_id: 25797 reply_id: 119321[/import]
Wow, thanks for the great feedback guys! Well, of course we’ll never drop support for our good, old popups. But nevertheless you should try the Fullscreens at least. Probably they won’t annoy your users that much!!! And we do not pay less for popups it’s just that they do not convert as well! [import]uid: 137117 topic_id: 25797 reply_id: 119323[/import]
@guischv ,
I appreciate your feedback!
Cheers,
Rodrigo. [import]uid: 89165 topic_id: 25797 reply_id: 119330[/import]
@RSCdev
@guischv
thanks for your feedbacks.
So it means it won’t affect revenue by any type of RevMob`s Ads Promotion.
It depends on how many installs per day , and everyone will share total payment there.
Another thing is that they do have different budget on each region?
For example,
in America: 100$ in total
in Europe : 80$ in total
in Asia: 50 in total.
so we did have different revenue per click depends on region? [import]uid: 25057 topic_id: 25797 reply_id: 119331[/import]
Implementing this for my free version of my game but having a problem removing banners.
The banners are displayed on my title screen, pause screen and game over screen. There is a slight delay before the banner is displayed and if the scene changes and then the banner is displayed it gets stuck on the screen.
For instance on my pause screen (Storyboard Overlay), I have 2 options “Resume” and “Quit” (clicking either button calls banner:release() first, then closes the overlay). If the user hits either button before the ad has had time to display, the overlay disappears but the ad is then displayed.
Any ideas ?
Dave [import]uid: 117617 topic_id: 25797 reply_id: 119381[/import]
I would love to have option to have minimum value of ad displayed in particular app. This could be parameter on developer side to be clear.
So if i don’t want 0.02$ installs then i move threshold to let’s say 0,50$ and they are not displayed. Fill rate is lower in this scenario but user is bothered less with ads ( i think
Also self promotion for developer is a good idea - spent part of the money to advertise app in same network.
Tom [import]uid: 111283 topic_id: 25797 reply_id: 119391[/import]
Hello,
I just integrated the new version 3.0 of the RevMob SDK.
However, I came across the following problem:
I want to show a fullscreen ad just after launching the app, but this does not work.
In the terminal it says:
[RevMob] Install not received.
[RevMob] WARNING: No internet connection available
The code for requesting the ad is placed in the createScene function of the first scene to appear on screen (menu scene).
If I place the code in the createScene function of the game scene, the fullscreen ad shows up properly.
I’have tested this in the simulator as well as on the device (both using internet via WIFI).
The Corona SDK I use is DailyBuild 2012.876.
I’d appreciate it if someone knew the reason for this issue
Thanks!
Best regards,
Bjoern [import]uid: 115787 topic_id: 25797 reply_id: 119425[/import]
bjoern there is a delay before you can show the ad, the RevMob needs time to initialise.
What I did was move the Ad to EnterScene and although it doesn’t display when the game first loads, it does load if you come back to the title screen from any other scene.
Dave [import]uid: 117617 topic_id: 25797 reply_id: 119431[/import]
@guischv
I am trying latest revmob SDK 3.0.0
While I’m using RevMob.startSession()
My simulator is going to IDEA for a while(5-10 seconds), during this can’t do anything.
I think it cost some unstable performance? can u check it?
It’s not supposed to influence the performance of apps, is it? [import]uid: 25057 topic_id: 25797 reply_id: 119564[/import]
@guischv ,
Please, I have one question: when will I get my payment?
PS: As I remember I`ve subscribed at June or so (when you first announced the service here to be more exactly) but I do not see any kind of payment or so. Would you explain when it will be released for my Paypal account?
PS2: I have a suggestion that is for you to improve the “calendar” showed at the RevMob dashboard for us to be able to track all the days of the month instead be knowing only how much we did last week, or last month, etc. Resuming: One more detailed calendar, only.
Thanks in advance,
Rodrigo. [import]uid: 89165 topic_id: 25797 reply_id: 119565[/import]
@RSCdev If it makes you feel better, I received my first payment this month (for May+June). However, I chose bank wire as my form of payment. If you made less than $50 your first month, it is rolled over to the next month. Unless you broke $50 in whatever piece of June you delivered ads, you’ll be waiting until September. [import]uid: 36054 topic_id: 25797 reply_id: 119566[/import]