Hi guys,
I am still struggling with not allowing people for pressing the play button while the game is waiting for the ad full screen to be displayed (for instance after app resume). I went with krystian6 method (thanks!) I show a waiting screen and close it after 10 sec (timer) I also have a revmob listener to watch for adClosed or adNotReceived to cancel the timer and close the waiting screen and go back to the main menu. My issue is that the revmob listener function is never called!? I have that function as a global function. I tried to put it in the main.lua or in the waitingScreen.lua and at both place the function is not called even so i can see the ad shows, I closed and the terminal shows that the ad was closed. I am completly at lost on why the revmob listener is not called. This with the simulator and on the devices.
Any suggestions?
Thanks so much. I am trying to fix this before I can release my app.
Mo
@krystian6: Thanks again for your help. I was wondering if you were willing to share your global function that close your waiting screen? Thanks in advance. [import]uid: 100814 topic_id: 25797 reply_id: 128903[/import]