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I get the adReceived event called twice, anyone else?

I am testing on the simualtor, i get the ads.

its like:

install not received.
ad receivedstatis fullscreen.
ad receivedfullscreen closed

anyone else experiencing this? [import]uid: 90610 topic_id: 25797 reply_id: 132304[/import]

We have just released the RevMob Corona SDK version 3.4.7 that has an
workaround for the Corona bug that fail to load remote images in
Android.
Check it out: http://sdk.revmob.com/corona#changelog

Thanks for reporting
Regards [import]uid: 157102 topic_id: 25797 reply_id: 132199[/import]

Hi @paulocheque,

Thanks for fixing the issue, I’ll test it tonight, hopefully I’ll be releasing a new app with RevMob integrated this weekend.

Have a great weekend

Juan Cruz [import]uid: 112380 topic_id: 25797 reply_id: 132200[/import]

@paulocheque / @RevMob,

First of all I must say that I like Revmob very much…but…

As a former Test manager (yes…I switched to the dark side :wink: ), I can see that RevMobSDK has symptoms of a bad test/quality process. Maybe you even don’t have an explicit test process at all.

This is a bad thing because:

  • Inefficient development process, you spend to much time on releasing bug fixes and communicating about it
  • You let us, the developers, test the stuff you should do. App developers spend, unnecessary, a lot of to time with testing if a new revMob build still works. This is very frustrating.

Please rethink you release process and make testing explicitly part of it. The effort is minimal and your gain is huge!

A few things:

  • Define separate testlevels…at least 2: development tests + e2e acceptance test.
  • Define a time slot for the acceptance test in your dev process
  • Define acceptance criteria for accepting a new release (how many open defects, which functionality should work, x% test coverage, etc…)
  • Make, for all test levels, test scripts for current + new functionality…
  • The person who decides to release a new build, should decide this with input of results of the e2e acceptance test. So he should have insight in the quality of the release candidate.

This sounds like much effort but defining a explicit test process, introducing acceptance test + make test scripts for it, is maybe 1 day work!. executing an e2e acceptance test is just 2 hours extra per release…but you need eventually less bug fix releases…so you save time!

Just my 2ct [import]uid: 106768 topic_id: 25797 reply_id: 132228[/import]

@paulocheque

I just tried RevMob 3.4.7 on android, but it didnt worked.

Apart from updating the module in the project, is there any thing i need to do?

I m really in need to fix this.

Would love to hear from you.

Regards. [import]uid: 147582 topic_id: 25797 reply_id: 132245[/import]

Just tested 3.4.7 on Kindle Fire, and it seems to work now!

[import]uid: 50459 topic_id: 25797 reply_id: 132254[/import]

I get the adReceived event called twice, anyone else?

I am testing on the simualtor, i get the ads.

its like:

install not received.
ad receivedstatis fullscreen.
ad receivedfullscreen closed

anyone else experiencing this? [import]uid: 90610 topic_id: 25797 reply_id: 132304[/import]

Hi again.

We have just released the 3.5.0 version. Please, check the change log: http://sdk.revmob.com/corona#changelog

@ivke2006: Thanks a lot for your feedback.

@neostar20: Check the change log to see if you have to change anything in your source code. Any doubt, contact us by sdk at revmob.com

@dingo: Thanks for reporting. It was fixed in the 3.5.0 version.

Regards
Paulo

http://twitter.com/paulocheque
http://github.com/paulocheque
http://stackoverflow.com/users/1163081/paulo-cheque
[import]uid: 157102 topic_id: 25797 reply_id: 132632[/import]

Paulo,

would you mind telling us something about the preload of fullscreen/banner?
There’s nothing about it in docs.

Thanks [import]uid: 109453 topic_id: 25797 reply_id: 132634[/import]

@krystian6: Sure. https://github.com/revmob-sdk/corona-sample-with-storyboard/blob/master/main.lua

Check the lines 110, 111 for banner, and 179 and 180 for fullscreen.

Regards
Paulo

http://twitter.com/paulocheque
http://github.com/paulocheque
http://stackoverflow.com/users/1163081/paulo-cheque [import]uid: 157102 topic_id: 25797 reply_id: 132635[/import]

@paulocheque,

Thanks Paulo for the update.

Let me chk the SDK.

Thanks

Regards. [import]uid: 147582 topic_id: 25797 reply_id: 132640[/import]

Hi Paulo,

I am creating my first app with Revmob. The iOS version works perfectly, but I just created a version for the Kindle fire and nothing works :confused:
The popups, banners, and fullscreen don’t work.
I am using the latest build and I am using a code for Amazon.

I am located in Peru, and I wonder if I am not getting anything because perhaps there are no ads for Kindle in Peru.

Any ideas?

Thanks,

Jorge [import]uid: 96835 topic_id: 25797 reply_id: 132726[/import]

Hi again.

We have just released the 3.5.0 version. Please, check the change log: http://sdk.revmob.com/corona#changelog

@ivke2006: Thanks a lot for your feedback.

@neostar20: Check the change log to see if you have to change anything in your source code. Any doubt, contact us by sdk at revmob.com

@dingo: Thanks for reporting. It was fixed in the 3.5.0 version.

Regards
Paulo

http://twitter.com/paulocheque
http://github.com/paulocheque
http://stackoverflow.com/users/1163081/paulo-cheque
[import]uid: 157102 topic_id: 25797 reply_id: 132632[/import]

Paulo,

would you mind telling us something about the preload of fullscreen/banner?
There’s nothing about it in docs.

Thanks [import]uid: 109453 topic_id: 25797 reply_id: 132634[/import]

@krystian6: Sure. https://github.com/revmob-sdk/corona-sample-with-storyboard/blob/master/main.lua

Check the lines 110, 111 for banner, and 179 and 180 for fullscreen.

Regards
Paulo

http://twitter.com/paulocheque
http://github.com/paulocheque
http://stackoverflow.com/users/1163081/paulo-cheque [import]uid: 157102 topic_id: 25797 reply_id: 132635[/import]

@paulocheque,

Thanks Paulo for the update.

Let me chk the SDK.

Thanks

Regards. [import]uid: 147582 topic_id: 25797 reply_id: 132640[/import]

Hi Paulo,

I am creating my first app with Revmob. The iOS version works perfectly, but I just created a version for the Kindle fire and nothing works :confused:
The popups, banners, and fullscreen don’t work.
I am using the latest build and I am using a code for Amazon.

I am located in Peru, and I wonder if I am not getting anything because perhaps there are no ads for Kindle in Peru.

Any ideas?

Thanks,

Jorge [import]uid: 96835 topic_id: 25797 reply_id: 132726[/import]

thanks paulo! [import]uid: 90610 topic_id: 25797 reply_id: 132734[/import]

3.5.0 works on ios, does not work on android even in test mode, tested on ipad2 with ios 6.0 and nexus 7 on android 4.3

PS: i do not use placements because they are obsolete anyway

Tom [import]uid: 111283 topic_id: 25797 reply_id: 132958[/import]

oh man!
I am releasing an Android App on Sunday and I had submitted a build with 3.5

Does anyone know which version of revmob works on Android?

Thanks!

Jorge [import]uid: 96835 topic_id: 25797 reply_id: 132964[/import]