$10 eCPM GUARANTEED. Meet RevMob!

welcome to the world of revmob :slight_smile: where different things happen and only god knows where and who and why and for how much users installs apps :slight_smile: but in the end it looks much better then other ad networks available to Corona users (beside iAd)

btw my IR is 15% and CTR is 5% [import]uid: 111283 topic_id: 25797 reply_id: 136470[/import]

Are you sure it’s not the other way around?
My CTR is around 30% and IR is around 1%.
Have you blocked any ads for your app?
[import]uid: 109453 topic_id: 25797 reply_id: 136471[/import]

@Puzzle Runner: Same here. Ads are my only way of monetizing on Android so for Amazon, I decided to try a different approach. I made an Amazon-exclusive version of my game, with additional content and decided to sell it as a paid app. It’s been working so far and I don’t think I would earn it from RevMob, given what you just shared. My RevMob experience on Android (Google Play) has been abysmal so far–about a few installs a day and only a couple of dollars–iOS is way way higher. Still good though compared to other ad networks. [import]uid: 44127 topic_id: 25797 reply_id: 136855[/import]

yes it does blocked ads several times. Sometimes ads are not displayed at all for particular device ( i test for different ones at home). Some times i earn money without installs just from impressions. Sometimes there are no impressions but are some installs + income. Sometimes installs from one day are reported the following day etc. Like i said after 5 months of strange things nothing will surprise me now :slight_smile:

I think you just need to learn how to use it, because generic pay per install ads are different then classic ad banner. Its install driven not user activity driven. Sometimes its better to lose 3 users due to annoying and generic ad but gain 10 others, from who one will make install worth 20x more then classic ad banner.

Tom [import]uid: 111283 topic_id: 25797 reply_id: 136475[/import]

Any idea why this would not work in the main.lua of a storyboard app…

require 'revmob'  
local REVMOB\_IDS = {  
 ["Android"] = "50dcc739f59fe20e0000006d"  
}  
RevMob.startSession(REVMOB\_IDS)  
banner = RevMob.createBanner({x = display.contentWidth /2 , y = display.contentHeight -20, height =40})  

I compiled it and installed on my samsung galaxy tab… app runs… ads never show. [import]uid: 18783 topic_id: 25797 reply_id: 136513[/import]

Hi :
I just check revmob dashboard.
find the data seems not normal. because none install any app have been over 8 hours.
this is not normal in my case. So I do a test and find the Impressions and click are ok.
But the install count seem not ok . I ask my friend download my app and click the free game download form revmob and play the download for sometime. But the install count was not increase …
Is any one have the same problem?

Br [import]uid: 143797 topic_id: 25797 reply_id: 136539[/import]

Yup, same thing here, installs stopped dead in the afternoon (UK time) after a good morning. Also happened early on Christmas day… [import]uid: 93133 topic_id: 25797 reply_id: 136547[/import]

Nevermind… slight delay on ads showing…

Matt
[import]uid: 18783 topic_id: 25797 reply_id: 136586[/import]

Just spoke to RevMob support and there was a technical issue on their end. It also happened last Christmas day, hence the low fill rates. It’s all fixed and our dashboards should update properly now. [import]uid: 44127 topic_id: 25797 reply_id: 136588[/import]

Btw, my CTR is 22% and IR is 2%. Happy with RevMob so far. [import]uid: 44127 topic_id: 25797 reply_id: 136589[/import]

Hi guys,

I am working on free version (with Revmob) of my app SpaceCommand but in the meantime I am trying to add ā€œadLinkā€ to my current paid version. It works great but I can see that sometimes it takes a while for the game to switch to the app store and sometimes do not even go to the app store. I will assume because they are no ads at that specific time. How do you guys dealing with the situation when there is no app. I imagine the user will get pissed if they click on the ā€œmore gamesā€ and do not see any games! I have dealt with the full screen ad not showing up by simply using the listener and then use a timer to dismiss the full screen ad. In the adlink, there is nothing showing up and you can simply see the app slowing down (i have a rotation background) If the ad present then the game goes to the app store. If there is nothing showing on the screen.

Anyway I was wondering how you guys deal with that situation. I was wondering maybe using the Revmob listener again and watch for no ad. In that case I could show an alert window with the message ā€œSorry no app at this time. Please try laterā€?

I may even forget the ad link ā€œmore gamesā€ on the paid app (I am not sure it is even acceptable to add a more games buttons on paid app…not sure) and wait for the release of the free app to add full screen ad and adlink since people will be open to ads on the free version.

What do you think?

Mo

ps: HAPPY HEW YEARS TO ALL MY FRIENDS HERE! [import]uid: 100814 topic_id: 25797 reply_id: 137059[/import]

Just a quick note. It seems that there is no listener function for the ā€œadLinkā€ feature. I can be wrong but I do not see it on the Revmob site. I also tried it on my app and I do not seems to trigger the listener (as it does with the full screen ad feature) So I may have to wait until i release the free version of SpaceCommand…

Mo [import]uid: 100814 topic_id: 25797 reply_id: 137061[/import]

@LaridGames

There is a listener, here’s how I use it:

[lua] local function openLinkListener(event)
if event.type == REVMOB_EVENT_AD_NOT_RECEIVED then
– show a popup with info that there’s nothing available right now
end
– remove anything on scene like a rect which darkens the screen etc.
end
RevMob.openAdLink(openLinkListener)[/lua] [import]uid: 109453 topic_id: 25797 reply_id: 137076[/import]

From my experience it is better to remove the binary and send it again, than to wait 2 weeks for next version to appear in store [it takes around 1 week for review process and now you’ll have to go through 2 of them].
[import]uid: 109453 topic_id: 25797 reply_id: 137080[/import]

Wow thanks so much! Grrrrr, I cannot believe I did not see your post in time. I already send the app to Apple for review. Oh we’ll I am sure I will make another version later…

Thanks a lot. I appreciate the info.

Mo
[import]uid: 100814 topic_id: 25797 reply_id: 137079[/import]

You are probably right! I am going to bed now so I will think about it tomorrow! Do you think it is big deal? It is annoying to not get feedback if the ad is not shown (ie taken to the App Store) so I may have to do what you suggest which to reject the binary…

So I guess I was doing it wrong since I was checking for ā€œad receivedā€ instead of the string you show above". Is this new to 3.5.1?

Thanks again.

Mo

Ps; any reason why you would darken the screen for the ad link ? I understand for full screen but for ad link? [import]uid: 100814 topic_id: 25797 reply_id: 137081[/import]

The string you mention is a global variable available in revmob.lua, I think they were there before 3.5.1, check it yourself. You may leave the string, I just like using globals :wink:

I darken the screen simply as a measure of telling user that something is going on.
Before that, I was able to click on the link and nothing happened for 10 seconds, then after 10 seconds I was taken to the app store. This was way too long if you ask me.
If you haven’t seen such behavior, then you probably didn’t test revmob ads on a poor connection with lags [and this seems to happen quite often as almost all of the people who tested my app told me about it].

Anyway… you are probably ok with what you have, I just find that too confusing for the end user.

Krystian [import]uid: 109453 topic_id: 25797 reply_id: 137083[/import]

I know what you mean about bad connection delay (actually even with good connection sometimes) I kind like your idea of adding a popup window saying there is no app at this time. For the delay,

I will think about rejecting the binary or not when I am a little more awake since it is 1 am in CA!

Thanks for all the great info and help. You are very cool!

Mo [import]uid: 100814 topic_id: 25797 reply_id: 137084[/import]

Hello guys, how are you?

I was very happy with revmob so far, but during the last week or even more my revenue fall down. I’m just starting so my numbers are a little bit embarrassing, usually I have a CTR between 15 to 20%, which is not bad, and an IR of 0.6% (a little low), but during last week I had almost all days 0 installs, which is weird for the same number of clicks than previous weeks, and also the eCPM fall down from 1.* to 0.2

Is this normal? is it just a bad time or is there any problem going on?

Thanks for your help

[import]uid: 112380 topic_id: 25797 reply_id: 137126[/import]

I just started using revmob and it’s great. Congratulations on the job …

I have some questions that make you:
1 - The pop-up window can be set to change the design or style is always the same?

2 - Is there any way to remove the call to pop-up? As in the banner.

3-You can change the time it takes to go out the window either pop-up or full screen?

4-The full screen, pop-up and banner automatically redirected to the game you want? And the design is all automatic too?

Currently only those questions thanks …

Greetings!! [import]uid: 153101 topic_id: 25797 reply_id: 137144[/import]