@rmbsoft – that came from a CPC campaign! [import]uid: 137117 topic_id: 25797 reply_id: 137422[/import]
@Paulo. Thanks! It seems that both removing local (in main.lua) or adding “local RevMob = require(‘revmob’)” in the menu.lua (which I makes it local in that module) works. Not sure which is best? I will assume making the require local to the menu.lua as well is better since it avoids the use of global. Any preference?
Can’t wait for Space Command 1.1.0 to be accepted (any day now) where I added the “More Games” button with RevMob. I want to see what result I will get from that. My next step is to release a free version of Space Command with Revmob full screen (and maybe the new iAds banner in addition…not sure about this one yet)
@rmbsoft: I am sorry to hear that! Is this normal for you? What amount of impressions are we talking about? Maybe it is just a glitch?
Mo [import]uid: 100814 topic_id: 25797 reply_id: 137423[/import]
Normally I get between 1.25 and 4.50 per install, so I was surprised to see 7 cents for the last install.
[import]uid: 50459 topic_id: 25797 reply_id: 137426[/import]
Oh I see. Yes that is a huge difference. I hope Gui can figure out what is going on…
Thanks for the info.
Mo [import]uid: 100814 topic_id: 25797 reply_id: 137427[/import]
@LairdGames - Hey, Mo! That was a CPC campaign. [import]uid: 137117 topic_id: 25797 reply_id: 137429[/import]
@Gui, Hey, I hope you are doing well. I am sure I will sound stupid but I am curious, what is actually a CPC compaign?
Mo [import]uid: 100814 topic_id: 25797 reply_id: 137431[/import]
CPC means cost per click! Sometimes we also pay by the click [import]uid: 137117 topic_id: 25797 reply_id: 137454[/import]
Thanks Gui. That’s good to know!
Mo [import]uid: 100814 topic_id: 25797 reply_id: 137459[/import]
Hi guys,
I am working on free version (with Revmob) of my app SpaceCommand but in the meantime I am trying to add “adLink” to my current paid version. It works great but I can see that sometimes it takes a while for the game to switch to the app store and sometimes do not even go to the app store. I will assume because they are no ads at that specific time. How do you guys dealing with the situation when there is no app. I imagine the user will get pissed if they click on the “more games” and do not see any games! I have dealt with the full screen ad not showing up by simply using the listener and then use a timer to dismiss the full screen ad. In the adlink, there is nothing showing up and you can simply see the app slowing down (i have a rotation background) If the ad present then the game goes to the app store. If there is nothing showing on the screen.
Anyway I was wondering how you guys deal with that situation. I was wondering maybe using the Revmob listener again and watch for no ad. In that case I could show an alert window with the message “Sorry no app at this time. Please try later”?
I may even forget the ad link “more games” on the paid app (I am not sure it is even acceptable to add a more games buttons on paid app…not sure) and wait for the release of the free app to add full screen ad and adlink since people will be open to ads on the free version.
What do you think?
Mo
ps: HAPPY HEW YEARS TO ALL MY FRIENDS HERE! [import]uid: 100814 topic_id: 25797 reply_id: 137059[/import]
Just a quick note. It seems that there is no listener function for the “adLink” feature. I can be wrong but I do not see it on the Revmob site. I also tried it on my app and I do not seems to trigger the listener (as it does with the full screen ad feature) So I may have to wait until i release the free version of SpaceCommand…
Mo [import]uid: 100814 topic_id: 25797 reply_id: 137061[/import]
Hi Paulo,
Any updates on ads for Amazon?
I get no ads at all in Kindle and can’t even use ad links (nothing happens when you click it and Amazon has rejected my app becuase they said the “More Games” button doesn’t do anything.
Ads work fine in Android, but on the Kindle.
Thanks! [import]uid: 96835 topic_id: 25797 reply_id: 137482[/import]
do what I do:
pass a listener to the adlink call and check events.
For events which mean there are no ads simply tell user there are no games available at the time.
Can’t really see any other reasonable solution to this.
Unless of course you’ve got your own games that you want to point to when there’s nothing from revmob. Imagine that… I haven’t thought about it before lol [import]uid: 109453 topic_id: 25797 reply_id: 137485[/import]
@LaridGames
There is a listener, here’s how I use it:
[lua] local function openLinkListener(event)
if event.type == REVMOB_EVENT_AD_NOT_RECEIVED then
– show a popup with info that there’s nothing available right now
end
– remove anything on scene like a rect which darkens the screen etc.
end
RevMob.openAdLink(openLinkListener)[/lua] [import]uid: 109453 topic_id: 25797 reply_id: 137076[/import]
From my experience it is better to remove the binary and send it again, than to wait 2 weeks for next version to appear in store [it takes around 1 week for review process and now you’ll have to go through 2 of them].
[import]uid: 109453 topic_id: 25797 reply_id: 137080[/import]
Wow thanks so much! Grrrrr, I cannot believe I did not see your post in time. I already send the app to Apple for review. Oh we’ll I am sure I will make another version later…
Thanks a lot. I appreciate the info.
Mo
[import]uid: 100814 topic_id: 25797 reply_id: 137079[/import]
You are probably right! I am going to bed now so I will think about it tomorrow! Do you think it is big deal? It is annoying to not get feedback if the ad is not shown (ie taken to the App Store) so I may have to do what you suggest which to reject the binary…
So I guess I was doing it wrong since I was checking for “ad received” instead of the string you show above". Is this new to 3.5.1?
Thanks again.
Mo
Ps; any reason why you would darken the screen for the ad link ? I understand for full screen but for ad link? [import]uid: 100814 topic_id: 25797 reply_id: 137081[/import]
The string you mention is a global variable available in revmob.lua, I think they were there before 3.5.1, check it yourself. You may leave the string, I just like using globals
I darken the screen simply as a measure of telling user that something is going on.
Before that, I was able to click on the link and nothing happened for 10 seconds, then after 10 seconds I was taken to the app store. This was way too long if you ask me.
If you haven’t seen such behavior, then you probably didn’t test revmob ads on a poor connection with lags [and this seems to happen quite often as almost all of the people who tested my app told me about it].
Anyway… you are probably ok with what you have, I just find that too confusing for the end user.
Krystian [import]uid: 109453 topic_id: 25797 reply_id: 137083[/import]
I know what you mean about bad connection delay (actually even with good connection sometimes) I kind like your idea of adding a popup window saying there is no app at this time. For the delay,
I will think about rejecting the binary or not when I am a little more awake since it is 1 am in CA!
Thanks for all the great info and help. You are very cool!
Mo [import]uid: 100814 topic_id: 25797 reply_id: 137084[/import]
Hi guys,
I’m trying to update my new application to the latest RevMob SDK (4.0), but after session initialization I’m getting the following error (tested on Android)
I/Corona ( 5183): [RevMob] Unknown error: false - attempt to yield across metamethod/C-call boundary
And the app goes incredibly slow, almost unusable
Did this happend to you too? [import]uid: 112380 topic_id: 25797 reply_id: 137549[/import]
I had the same error.
try to require rev mob before other modules.
so 'local RevMob = require(“revmob”) ’ must be first. That solved the issue for me.
[import]uid: 106768 topic_id: 25797 reply_id: 137550[/import]