$10 eCPM GUARANTEED. Meet RevMob!

Gui, any update on the revenue backfill from the weekend? I haven’t seen those conversions posted to our account yet.

Thanks [import]uid: 25108 topic_id: 25797 reply_id: 141709[/import]

@ivke2006 Sorry I forgot to answer you about revenues. Yes Revmob is getting me better results but close to the paid version so it is hard to say. What’s not hard to say is that IF i had more impressions I would be killing it with Revmob!

Hope this help.

Mo [import]uid: 100814 topic_id: 25797 reply_id: 141722[/import]

@revmob Have you considered creating an API in which we can verify if a user has installed any applications that were referred from within a given app? For instance, I would like to reward a user with in-app material when they download & install an app from a revmob generated ad. Something along the lines of revmob.verifyUserDownload(deviceID), which uses the currently registered appID (that way we can distinguish between downloads in multiple applications), and its return is Boolean. It would also be helpful if we could clear this flag in the event that we release new material and want to reward the user again for their download & install (revmob.clearUserDownload(deviceID), for example. [import]uid: 94248 topic_id: 25797 reply_id: 141729[/import]

opps! [import]uid: 100814 topic_id: 25797 reply_id: 141728[/import]

simple question regarding 4.1.1

why suspend / resume kills revmob id ? after supsend / resume i have

[RevMob] App Id used for the simulator: nil
[RevMob] Invalid App Id: nil

When run StartSession in resume even it shows

[RevMob] App Id used for the simulator: 65757575675
[RevMob] Session has already been started for App Id: 567567567567

easy to duplicate even on sample app

Tom [import]uid: 111283 topic_id: 25797 reply_id: 141738[/import]

We have created a sub-forum for RevMob so everything doesn’t need to live in this one thread any more. I’ll be moving this to the new forum shortly, but feel free to start new topics in that forum as needed.
[import]uid: 199310 topic_id: 25797 reply_id: 141765[/import]

@JandyCo
your suggestion is against apples policy.
apple has a ban on incentivised downloads.
[import]uid: 58777 topic_id: 25797 reply_id: 141779[/import]

You can set up a listener like this:

local revmobListener = function(event)  
 local eventType = event.type;  
  
 if (eventType == "adReceived") then  
 --do something   
  
 elseif (eventType == "adDisplayed") then  
 --do something else  
  
 elseif (eventType == "adClosed") then  
 --do something completely different   
 end  
end  
  
RevMob.showFullscreen(revmobListener);  

The event types you can listen for are:
“adReceived”
“adNotReceived”
“adDisplayed”
“adClicked”
“adClosed” [import]uid: 70847 topic_id: 25797 reply_id: 141196[/import]

@Ingemar : That’s awesome thank you!

Just out of interest, are these event types listed in the docs anywhere? I know it says you can setup a listener but I don’t remember seeing the event types. [import]uid: 7841 topic_id: 25797 reply_id: 141247[/import]

No docs :frowning: Their service is great, but the documentation is hopelessly out of date.
I’ve been in contact with them about this some time ago, and they’re working on new documentation which I hope will be released sooner rather than later.

As it is now, the only way I’ve gotten info is to open their lua module and hunt for clues… [import]uid: 70847 topic_id: 25797 reply_id: 141299[/import]

As Rob Miracle said, we have an exclusive forum for RevMob now. So lets use it! =)

If I missed some post in this thread, please, replicate it to a new post in the forum, so we can be free to close this thread.

Regards
Paulo
http://twitter.com/paulocheque
http://github.com/paulocheque
http://www.linkedin.com/in/paulocheque
[import]uid: 157102 topic_id: 25797 reply_id: 142000[/import]

HI
Today, I check my status report .
Find something strange that the IR (Install rate) drop sharply .
Normally ,My IR is about 0.5% , but today it only below 0.15%.
Is anyone have the same case (IR big drop) in 2/3/1013 ?
[import]uid: 143797 topic_id: 25797 reply_id: 141403[/import]

Yep, my figures today are way down on usual, eCPM $0.27 - my guess is a campaign finished for an app that interested people, or a new one was launched that people don’t want - unless there is actually a problem with revmob. [import]uid: 93133 topic_id: 25797 reply_id: 141406[/import]

That’s what I want figure out . What’s the problem.
Because in my country, revmob do not have ads to show. So I can not identify what’s the problem.
I know the new ads app would change the IR and eCPM.
the other case i see before (Revmob just show up here) that the ads App do not follow remove’s rule.
after user install and play the app. it do not send info to revmob. So the user always got the app that he have been installed. and we do not increase any install accounting . maybe someone can have a try.

[import]uid: 143797 topic_id: 25797 reply_id: 141409[/import]

same here…eCPM stats are way down. [import]uid: 58777 topic_id: 25797 reply_id: 141413[/import]

Same with me. My IR was abysmal for yesterday and today is looking to be about the same. Oh well… maybe it’s an app that no one cares to install. [import]uid: 79620 topic_id: 25797 reply_id: 141463[/import]

Hello guys.

I am SO sorry for the long delay (been traveling and busy with life…) Anyway thanks so much for the Revmob numbers. It really helps to see what how other people are doing. So far even so my numbers are low, I am extremely happy with Revmob. In return for the number your shared, here are mine so far. Like I said, very little but encouraging. The app got featured in the action and adventure categories yesterday so I am hoping that it will get better…

2013-02-04 31 10 0 0.00% 32.26% $1.94 $0.06
2013-02-03 310 86 1 1.16% 27.74% $8.19 $2.54
2013-02-02 412 90 2 2.22% 21.84% $4.98 $2.05
2013-02-01 358 97 1 1.03% 27.09% $4.97 $1.78
2013-01-31 324 76 1 1.32% 23.46% $7.75 $2.51
2013-01-30 431 109 3 2.75% 25.29% $9.88 $4.26
2013-01-29 482 81 2 2.47% 16.80% $10.58 $5.10

What I am trying to figure out what affect the eCPM? It is also obvious from the numbers that I need to dramatically increase my impressions. So far I show a full screen ad at the app start and then every 3 gameplays. I may experiment with that but I think I simply (hum…) need to get a lot more downloads! So far 250/day (started at 1000/day when released 1/28)

More work to do!

Mo
@LairdGames [import]uid: 100814 topic_id: 25797 reply_id: 141467[/import]

Hello guys,

I need your help/suggestions if I can.

I have a free app and I want to make it paid time to time (so I can switch back to free and get a boost in DL)

Anyway the problem of course if a user bought the app when it was set to paid (Revmob was turned off) and I turn on the full screen ads back on (during the period when I want to get more downloads) then the customers who already bought the ads will of course going to start seeing ads. Of course I want to avoid that at all cost!

I thought I may need to give up on the idea to have only one app that I could switch between free (turning the ads ON) and paid (switch the ads OFF) but then I see this in the Revmob docs:

“…Placement ID is an optional feature recommended for experienced publishers. If you want to enable/disable specific ad units in real time…”

Can I use placement to solve the above issue? Or am I miss-understand the use of placement?

Thanks for any suggestions/help

Mo

[import]uid: 100814 topic_id: 25797 reply_id: 141485[/import]

I’m afraid that you’ll need to have 2 versions of your app.
Even if using Placement ID’s, there’s no way to determine if a user has paid for the app nor not.

Sidenote:
There is actually one way, but that would involve having a server of your own and register each app installation with a UUID and paid/free status. Every time the user starts the app it would contact your server to get the paid/free status and adjust functionality accordingly. But I think this would be overkill and would introduce a bunch of other complex scenarios that are difficult to handle. [import]uid: 70847 topic_id: 25797 reply_id: 141492[/import]

I was affraid that too! I do have two apps now but I was hoping to combine them so not have 2 codes to maintain. And having a server will be an overkill (unless it is CoronaCloud…then we are talking cool!)

I guess I can always have a free version with In-app. This means I have to study on in- app codes…oh boy!

THANK A LOT for taking the time.

Mo [import]uid: 100814 topic_id: 25797 reply_id: 141495[/import]