12575: Drawing object - More blending modes - Feature Request.

Ticket: 12575

Now there is support for blending modes. But very limited.

Why not simply give access to the GL blending modes. If it feels to much “low-level” just define som presets that are in the API, like “normal” “additive” “subractive” “invert” etc… But the thing to let the user play around will create so much possibilites especially regarding FX.

Also how is the support of premultiplied Alpha? is that just a texture issue or reflected in the code?

http://blog.rarepebble.com/111/premultiplied-alpha-in-opengl/
USE:
Tons of use for shadows, maks, x-reay fx galory. Think what Particle Candy could to with this.

IMPLEMENTATION:

object.blendingsource = mode
object.blendingdest = mode.
object.blending = (any preset modes “official” by ANSCA)
[import]uid: 37802 topic_id: 22732 reply_id: 322732[/import]