I can already create 1 enemy that moves but for some reason I cant get 2 enemies to move. The images display but no movement or just 1 image moves.
[lua]main.lua
local loadenemy = require( “enemy” )
local enemy1 = loadenemy.enemy:new(1,50,60);
local enemy2 = loadenemy.enemy:new(2,140,190);
enemy1:printnum();
enemy2:printnum();
local function gameLoop(event)
enemy1:moveEnemy(); – this doesnt move???
enemy2:moveEnemy();
end
Runtime:addEventListener(“enterFrame”, gameLoop)
enemy.lua
module(…, package.seeall)
enemy = {
}
enemy.__index = enemy
function enemy:new(i,x,y)
local o = {
num=i;
}
self.startx=x;
self.starty=y;
self.num=i;
self:loadimages();
setmetatable(o,self)
return o;
end
function enemy:printnum()
print (“enemy num=” … self.num)
print (" image y val=" … self.img.y)
end
function enemy:loadimages()
self.img= display.newImage(“ship1c.png”)
self.addx=1;
self.img.x=self.startx;
self.img.y=self.starty;
end
function enemy:moveEnemy()
– self.img.x=self.img.x +self.addx;
self.img.x=self.img.x + 1;
end[/lua] [import]uid: 138547 topic_id: 25528 reply_id: 325528[/import]