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The slowness in loading images. We implemented 9-slice in our entire game, and have now reverted back almost everything to regular images. A screen with for instance 50 buttons would be 450 image loads just regular state + 450 image loads for pressed state. It is so painfully slow on Corona. Why? Modern graphic engines should not have any issues with this. And yeah, we’re caching the images on startup.
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The need to sprinkle the code with short timers to make the activityIndicators show. Probably 200 places now we do:
native.setActivityIndicator(true)
timer.new(50, function()
… whatever we wanted to do that required the activityindicator to start first
end)
It would be awesome to be able to use 9slice and not sprinkle the code with timers to make it behave. Is that too much to ask for?